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What I've been up to: Huge Terrain

What I've been up to: Huge Terrain
Name:David Laurie 
Date Posted:Mar 21, 2007
Rating:4.0 out of 5
Public:YES
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I've been working on a bunch of personal projects including a space trading rpg and various other stuff. Some of these have produced results worth showing here, such as this terrain engine I'd been working on.

View a Google Video of it here!

It works by generating and storing tiles of terrain at the required level of detail as needed. A huge area of terrain can be described in under 1MB of data and the entire app required 22MB of RAM on Windows XP.

This project follows on from previous work I had been doing toward generating randomly selectable heightmap tiles from a seamless procedurally described terrain. Terrain is described parametrically at a much lower resolution and the engine interpolates these parameters to generate the heightmap.

Recent Blog Posts
List:03/21/07 - What I've been up to: Huge Terrain
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Allyn "Mr_Bloodworth" Mcelrath   (Mar 21, 2007 at 15:47 GMT)
i cant do google video at work =(

Florian   (Mar 21, 2007 at 16:16 GMT)
wow looks sweet^^
at first I tought the mountains on the horizon were from the skybox, then when u moved further in, it appeared they werent, pretty cool ^^

Ian Morrison   (Mar 21, 2007 at 16:24 GMT)
Damn, that looks sweet. Those view distances are impressive... seeing those mountains in the distance and having them properly fade in was awesome!

A terrain engine like this seems really well suited to something like a low altitude flight sim, or something similarily fast...

Kevin Erkelenz   (Mar 22, 2007 at 00:13 GMT)   Resource Rating: 5
This is sweet and same here with the backdrop mountains, nice terrain!

@Allyn: If your server blocks Google video use a proxy such as stealthproxy.net, I allways have to do that In school :P

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