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Plan for Markus Nuebel
Plan for Markus Nuebel
| Name: | Markus Nuebel | |
|---|---|---|
| Date Posted: | Jun 14, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Markus Nuebel |
Blog post
Sometimes the internet is really funny.
Some days ago I posted a second Image of the Day announcing, that HackIt Release Candidate 1 was done.
The reaction to the post was kind of moderate, compared with a previous IOTD post, so I was a bit disappointed. I hoped to get a little more responses and a little more interest, what could have helped to make publishers interested in the game.
(Referencing to a hot IOD discussion over at the GarageGames board should be a good argument, aren't you thinking so?)
Since this did not turn out as expected, I was very surprised and pleased to see, that GamePlay Monthly features HackIt on it's main news page. They even did a dedicated page for HackIt, after our artist helped them out with a few screenshots and they are even offering the HackIt Trailer Video for download.
This made me cheer up a bit ;)
On another topic: HackIt Demo
I am currently extracting a two-level demo from the RC1 build of HackIt. The question I am asking myself is: Should I offer the demo as free download, even if we do not have a publisher?
Having the free demo at this time means that interested people are not able to buy the full version?
If someone has some opinions on that, please post up here or mail me privately. But only serious posts please. We all like to get games for free, but keep in mind that HackIt is a typical indie game. It will likely be cheap and I see nothing bad in the fact, that a little money from game sales helps to cover the upfront investments we did. Without a little bit of "Return on Investment" it will be hard to start over a new project.
On yet another topic: Realm Wars
Since we are closing down towards the HackIt release I am finding more and more time to continue work on Realm Wars 2, now taken over by MaxGaming.
If you want to keep track of the RW progress, don't miss the project blog:
www.realmwarsgame.com/news.shtml
or my personal Realm Wars Development blog:
realmwarsdevlog.blogspot.com
Have fun ... and stay indie ... ;)
-- Markus
Some days ago I posted a second Image of the Day announcing, that HackIt Release Candidate 1 was done.
The reaction to the post was kind of moderate, compared with a previous IOTD post, so I was a bit disappointed. I hoped to get a little more responses and a little more interest, what could have helped to make publishers interested in the game.
(Referencing to a hot IOD discussion over at the GarageGames board should be a good argument, aren't you thinking so?)
Since this did not turn out as expected, I was very surprised and pleased to see, that GamePlay Monthly features HackIt on it's main news page. They even did a dedicated page for HackIt, after our artist helped them out with a few screenshots and they are even offering the HackIt Trailer Video for download.
This made me cheer up a bit ;)
On another topic: HackIt Demo
I am currently extracting a two-level demo from the RC1 build of HackIt. The question I am asking myself is: Should I offer the demo as free download, even if we do not have a publisher?
Having the free demo at this time means that interested people are not able to buy the full version?
If someone has some opinions on that, please post up here or mail me privately. But only serious posts please. We all like to get games for free, but keep in mind that HackIt is a typical indie game. It will likely be cheap and I see nothing bad in the fact, that a little money from game sales helps to cover the upfront investments we did. Without a little bit of "Return on Investment" it will be hard to start over a new project.
On yet another topic: Realm Wars
Since we are closing down towards the HackIt release I am finding more and more time to continue work on Realm Wars 2, now taken over by MaxGaming.
If you want to keep track of the RW progress, don't miss the project blog:
www.realmwarsgame.com/news.shtml
or my personal Realm Wars Development blog:
realmwarsdevlog.blogspot.com
Have fun ... and stay indie ... ;)
-- Markus
Recent Blog Posts
| List: | 05/25/06 - HackIt Release and other things.... 12/11/05 - Plan for Markus Nuebel 11/11/05 - Plan for Markus Nuebel 10/09/05 - Plan for Markus Nuebel 09/20/05 - Plan for Markus Nuebel 09/06/05 - Plan for Markus Nuebel 08/18/05 - Plan for Markus Nuebel 07/23/05 - Plan for Markus Nuebel |
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Submit your own resources!| Stephen Zepp (Jun 14, 2005 at 20:24 GMT) |
An IotD however does tend to be a discussion place, so the response in those is almost always going to be bigger/stronger/better than before. Don't let it get you down!
For myself, I'm extremely excited about HackIt...it looks like a very interesting game concept, and I know it will be one that I will wind up playing--and me playing any game is actually pretty impressive.
| Unsung Zero (Jun 14, 2005 at 20:30 GMT) |
There are modules for shopping carts and whatnot, but you'd need a merchant account or go through paypal. Most indie gamers wouldn't feel uncomfortable with paypal (or I would guess they wouldn't).
As far as distribution: I haven't really gotten that far. But there are LOTS of people who will swing by and some of them may have ideas.
Good luck!
| Matt Fairfax (Jun 14, 2005 at 20:32 GMT) |
| L Foster (Jun 14, 2005 at 20:55 GMT) |
| Canon (Jun 14, 2005 at 21:32 GMT) |
IMO, it's a mistake to release a demo whit out a "buy now" link.
Christophe
| Joshua Dallman (Jun 14, 2005 at 23:32 GMT) |
gg blogs are not updated as frequently as the dev snapshots so you'd think it would be positioned higher
in any case, don't be too bummed about it, your game will definitely speak for itself as Logan said
and don't don't dont release a version of the game w/o a link to buy the full version or that little demo will be floating around the internet "forever" into corners unknown, each resulting in a potentially lost sale.
| Chris Labombard (Jun 15, 2005 at 10:45 GMT) |
| Gabor Forrai (Jun 15, 2005 at 11:42 GMT) |
Make a decision on working a distributor (ESD) or keep it totally self hand. As a first release of yours, im recommending to give it out to a leading ESD. Smaller percentage, but much much more marketing, and thats
a MUST for a release to survive. Especially if its a very first one in the market from yours.
You must to build your own brand, and there arent a better way to marketing it like hell. An ESD probably can do a much better marketing than a developer..
HackIt looks like potent, dont waste the possibility ;)
| Michael Cozzolino (Jun 15, 2005 at 13:02 GMT) |
Quote:
None of the Devshots have been getting huge responses since the new format went up.
Unfortunately I agree. I don't notice it sometimes until 2 or three have passed. Then I feel dumb posting to something that seems for lack of a better word"old".
| Markus Nuebel (Jun 15, 2005 at 22:03 GMT) |
Someting I got from all this:
- It is overll not a good idea, to release a demo without having a place, where the game is offered for sale.
- The IOTD feature on the new GG site has lost something of its former importance, because of the new positioning.
This is a great comunity :)
| Charlie Malbaurn (Jun 16, 2005 at 10:58 GMT) |
Regardless, hackit looks cool to me. If its a beta demo then it shouldnt matter if you have a publisher or not
| Markus Nuebel (Jun 16, 2005 at 18:59 GMT) |
RW was not close to realease. We are currenly working towards Milestone 1.
(Which has been deleayed by some Real Live issues).
After that, a couple of other Milestones will be scheduled before releasing the game.
Regading the HackIt Demo:
This is no BETA demo. Is is a demo made from Release Candidate 1, which is the nearly final HackIt build. It's a demo of a product, not a technology or testing demo.
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