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My "Nuke base" test/learning project

My "Nuke base" test/learning project
Name:Joseph Euan
Date Posted:Aug 13, 2008
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
Been getting back in to using TGEA and Torque Constructor...
The only way I could think of doing it and have some fun was to play around making a nuke base map.

So far, I've made:
Nuke missile
Floor
Pipes x 2 sorts
Control Platform
Over head crane
Entrance/Tunnel with room
Sat Dish
Base Roof

To make next:
Forklift Truck
Props
More Pipes
More rooms for Entrance/Tunnel (command room, mess, quarters etc etc)
"more to come"

The other thing with this test... once I'm done.. I plan on just giving it all away (if anyone wants any of it) :P

Some pics: (WIP)








All comments and suggestions welcome

Recent Blog Posts
List:08/13/08 - My "Nuke base" test/learning project
06/26/08 - My New Game Design Doc
09/08/07 - GID 24 Theme Poll and TGEA Starter.FPS "How To"
09/01/07 - Next GID Date and Starter.FPS port
08/04/07 - GID 23 - 11th/12th of August 07
06/30/07 - GID 22 - 14th/15th of July
06/14/07 - Game in A Day event is this weekend!!!
06/01/07 - Game In a Day Theme

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Edward   (Aug 13, 2008 at 13:23 GMT)
Looks like its coming along really well. just curious why you have the launch controls in the same room as the missle? Missles are almost always stored in a silo, that is seperated from any controls. For security reasons and safety. But other then that and you need to fix your water block in the 2nd picture, looking really good.

Joseph Euan   (Aug 13, 2008 at 13:31 GMT)
Thanks for the feedback

I'm making a control room at the moment... I just made that as a quick thing to add.. going to just change it in to the controls for the over head crane or something.

Fix the water block in pic 2?

If you mean the thing in front of the door.. that's a temp floor/road

Sailendu Behera   (Aug 13, 2008 at 13:44 GMT)
Looks cool...

Joseph Euan   (Aug 13, 2008 at 15:04 GMT)
Preview of the control room



Edited on Aug 13, 2008 15:56 GMT

Ryan Jaeger   (Aug 13, 2008 at 15:08 GMT)
As far as lighting goes...
I would suggested completely portaling it off, turning off the ambient light acceptance, and lighting it from in the engine with the "Inverse Square Fast Falloff" light model.

Joseph Euan   (Aug 13, 2008 at 15:59 GMT)
Hey Ryan

Thanks for the suggestions... I've not started to touch lighting yet.. but I'll look in to your suggestions when I do


Thanks again

Kory James   (Aug 13, 2008 at 16:58 GMT)   Resource Rating: 5
Looks great remind me of Golden Eye for the N64

Keep up the great work

Ben Acord   (Aug 13, 2008 at 22:45 GMT)
There needs to be a station with "Do you want to play global thermonuclear war?" sitting at a command prompt.

Joseph Euan   (Aug 13, 2008 at 22:58 GMT)
@Kory... thanks... I never played Golden Eye on the N64 :(

@Ben... cool idea... I might put "tic tac toe" on one of the screens as well !!

"Would you like to play a game?"
Edited on Aug 13, 2008 22:58 GMT

Joseph Euan   (Aug 15, 2008 at 16:04 GMT)
@Ben... how about this... ? :)





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