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Final TSE Starter.fps port v1.3...
Final TSE Starter.fps port v1.3...
| Name: | Joseph Euan | ![]() |
|---|---|---|
| Date Posted: | Apr 09, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Joseph Euan |
Blog post
Some time last year, I released the starter.fps port I did so TSE owners could do more with TSE.
After I released the port, I kept getting requests for the tse.exe so non TSE owners could try it out... so I released the "Unofficial TSE demo"
Since then, the "Starter.Fps Port" has had over 1000 downloads and the "Unofficial TSE demo" has had around 1100 downloads. (264 downloads this month already)
With GG saying they might be using legions as the new TSE starter.fps pack, it guess I don't need to carry on updating and releasing the port anymore. (Unless they say otherwise)
So, below are the final download links:
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
(File size is smaller because I used a better compression setting)
And the v1.3 "Unofficial TSE demo" (which uses MS2) "starterfpsport1_3 demo.zip" (24MB)
(if you get a "missing directx dll" error message, you can download the file from "here")
Thank you to everyone that have downloaded the files... it's been fun working on them :)
Joseph


After I released the port, I kept getting requests for the tse.exe so non TSE owners could try it out... so I released the "Unofficial TSE demo"
Since then, the "Starter.Fps Port" has had over 1000 downloads and the "Unofficial TSE demo" has had around 1100 downloads. (264 downloads this month already)
With GG saying they might be using legions as the new TSE starter.fps pack, it guess I don't need to carry on updating and releasing the port anymore. (Unless they say otherwise)
So, below are the final download links:
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
(File size is smaller because I used a better compression setting)
And the v1.3 "Unofficial TSE demo" (which uses MS2) "starterfpsport1_3 demo.zip" (24MB)
(if you get a "missing directx dll" error message, you can download the file from "here")
Thank you to everyone that have downloaded the files... it's been fun working on them :)
Joseph


Recent Blog Posts
| List: | 06/26/08 - My New Game Design Doc 09/08/07 - GID 24 Theme Poll and TGEA Starter.FPS "How To" 09/01/07 - Next GID Date and Starter.FPS port 08/04/07 - GID 23 - 11th/12th of August 07 06/30/07 - GID 22 - 14th/15th of July 06/14/07 - Game in A Day event is this weekend!!! 06/01/07 - Game In a Day Theme 05/17/07 - GID Date and Site Open... |
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Submit your own resources!| Christian Weber (Apr 09, 2006 at 17:36 GMT) |
| Mike Kuklinski (Apr 09, 2006 at 17:38 GMT) |
| Joseph Euan (Apr 09, 2006 at 17:42 GMT) |
@Mike, just a few things like the TAB button (changing to thrid person mode) wasen't working.
| Matt Huston (Apr 09, 2006 at 21:02 GMT) |
| Ramen-sama (Apr 09, 2006 at 21:13 GMT) |
Edited on Apr 09, 2006 21:16 GMT
| Joseph Euan (Apr 09, 2006 at 21:18 GMT) |
@Ramen, I get about 100+FPS (geforce 6600) :p
| Vashner (Apr 09, 2006 at 23:42 GMT) |
It's not goint to be any slower than say BF2 or EQ2 on that same pc so it's not a TSE performance issue. It's a 5600 issue.
To develop with it that framerate is good enough to start work and save for better card.
Edit: Joseph, thanks for the stuff man you rock. IMO You should not stop. Keep going.. we need the race car :)
Edited on Apr 09, 2006 23:45 GMT
| Matt Vitelli (Apr 10, 2006 at 02:00 GMT) |
EDIT:download TSE 1.3.5. The third person works in it.
Edited on Apr 10, 2006 02:25 GMT
| Joseph Euan (Apr 10, 2006 at 09:57 GMT) |
Thanks Matt
| Gary Preston (Apr 10, 2006 at 11:12 GMT) |
| Martin Schultz (Apr 10, 2006 at 15:15 GMT) |
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
And the v1.3 Unofficial TSE demo (which uses MS2) "starterfpsport1_3_5.zip" (24MB)
| Stephen Zepp (Apr 10, 2006 at 16:20 GMT) Resource Rating: 5 |
I'm downloading this as we speak since my focus for the next several weeks is the TSE Boot Camp (coming up 24-28 April this month!), and wanted to have a nice transition between the Torque Core and the Torque Shader Engine components of the class, and this is perfect! It literally worked with zero problems on my testbed/dev computer.
Once again, thanks! We really do appreciate the effort.
| Joseph Euan (Apr 10, 2006 at 18:52 GMT) |
@Stephen... Thank you
I've really enjoyed porting the pack over (its taught me a lot about TSE), and it's great to see people getting a use out of it.
The TSE bootcamp sounds cool, shame I can't attend... maybe one day :)
| Adam Schofield (Apr 12, 2006 at 23:24 GMT) |
| Joseph Euan (Apr 21, 2006 at 14:00 GMT) |
I haven't tried the starter.racing port on MS3 yet... If I have time over the weekend, I'll see if I can do anything with it.
| Juha Eerola (Apr 27, 2006 at 08:38 GMT) |
[img]http://img81.imageshack.us/img81/3185/tse20060427114616542po.th.jpg[/img]
Edited on Apr 27, 2006 08:53 GMT
| Alexander "taualex" Gaevoy (May 24, 2006 at 17:53 GMT) |
But a lot of games using shaders do run on it.
| Jonathon Stevens (Jul 04, 2006 at 18:19 GMT) |
RenderInstManager not initialized - call console function "initRenderInstManger()'
| Joseph Euan (Jul 04, 2006 at 19:17 GMT) |
If it is, then I haven't had time to try it out yet.. I'll take a look later.
| Jonathon Stevens (Jul 04, 2006 at 19:24 GMT) |
| Bryan Stroebel (Jul 05, 2006 at 19:29 GMT) |
| Jonathon Stevens (Jul 05, 2006 at 19:37 GMT) |
| Terrence Young (Jul 06, 2006 at 06:23 GMT) |
Edited on Jul 06, 2006 16:35 GMT
| Shon Gale (Jul 08, 2006 at 09:41 GMT) |
initRenderInstManager(); after
loadMaterials(); in init.cs in the starter.fps/client/init.cs, seemed simple enough. But I keep getting the same error.
Thanks much;
| Kyle Cook (Jul 11, 2006 at 18:50 GMT) Resource Rating: 5 |
| Jonathon Stevens (Jul 11, 2006 at 18:51 GMT) |
| Shon Gale (Jul 11, 2006 at 23:52 GMT) |
Thanks
| Jonathon Stevens (Jul 12, 2006 at 00:26 GMT) |
| Shon Gale (Jul 12, 2006 at 12:12 GMT) |
| Shon Gale (Jul 13, 2006 at 10:26 GMT) |
Edited on Jul 13, 2006 10:33 GMT
| Jonathon Stevens (Jul 13, 2006 at 14:20 GMT) |
| Happy Gnome (Oct 21, 2007 at 14:14 GMT) |
No, it can't be a 5600 issue, because I get 150-200 FPS normally... Check the video drivers. The newer Nvidia drivers work better and faster than the old ones. Check the DirectX version too. Still, 20-30 FPS is acceptable... Better than a TNT2! :) I probably got average 15 fps on those...
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