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Plan for Brett Fattori
Plan for Brett Fattori
| Name: | Brett Fattori | ![]() |
|---|---|---|
| Date Posted: | Sep 29, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brett Fattori |
Blog post
On my way to IGC...
Well, I didn't think I was going to be able to make it this year. But after some pulling, prodding, and general goodliness of the people I deal with, I'm on my way. We don't have a lot to show with dRacer, but we might try to put something together to show it off. Visually it isn't all that different from last year's IGC. Under the hood, it's a whole different story. With all the pieces that have been reworked or rewritten, people who've played it will notice a difference.
The majority of the rewrite was for multiplayer racing. Clark's done a fantastic job with it. He's just one amazing fella when it comes to things of a mathematical nature. He's great at analyzing the options and isn't afraid to try some things. The MP code is super solid now. Collisions feel rock solid (they used to feel slushy and kinda not all that real). It's really been written to work for fast moving objects. You might think that the code that is in the engine for vehicles is good enough, but you should really do some research. It's okay for buggies and slower moving vehicles, but get a sportscar on a flat-out section of pavement, and the old code becomes very apparently inadequate.
Everything from the net code, up to the rendering code has been tweaked and changed. The underlying systems are almost 100% different than last year. In fact, the only thing that remains the same is that it's written on the TGE, and even a lot of that has been modified. The component system, the camera system, MP code, AI code, track rendering code, and many other systems have been touched -- and in some cases they were evicted in favor of better systems.
Anyways, I'll be at IGC. I look forward to seeing the friends I made last year. Stop by and we'll have a beer together and catch up. Until then...
- Brett
The majority of the rewrite was for multiplayer racing. Clark's done a fantastic job with it. He's just one amazing fella when it comes to things of a mathematical nature. He's great at analyzing the options and isn't afraid to try some things. The MP code is super solid now. Collisions feel rock solid (they used to feel slushy and kinda not all that real). It's really been written to work for fast moving objects. You might think that the code that is in the engine for vehicles is good enough, but you should really do some research. It's okay for buggies and slower moving vehicles, but get a sportscar on a flat-out section of pavement, and the old code becomes very apparently inadequate.
Everything from the net code, up to the rendering code has been tweaked and changed. The underlying systems are almost 100% different than last year. In fact, the only thing that remains the same is that it's written on the TGE, and even a lot of that has been modified. The component system, the camera system, MP code, AI code, track rendering code, and many other systems have been touched -- and in some cases they were evicted in favor of better systems.
Anyways, I'll be at IGC. I look forward to seeing the friends I made last year. Stop by and we'll have a beer together and catch up. Until then...
- Brett
Recent Blog Posts
| List: | 01/10/08 - A small hello 02/18/07 - Recent Stuph 03/03/06 - So long and so out of touch... 12/15/05 - Plan for Brett Fattori 11/01/05 - Plan for Brett Fattori 10/14/05 - Plan for Brett Fattori 09/29/05 - Plan for Brett Fattori 08/24/05 - Plan for Brett Fattori |
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Submit your own resources!| Joshua Dallman (Sep 29, 2005 at 06:05 GMT) |
| James Laker (BurNinG) (Sep 29, 2005 at 06:38 GMT) |
Seriously though... Would you be interested to sell it?
| Josh Albrecht (Sep 29, 2005 at 13:32 GMT) |
Good luck getting everything ready!
| L Foster (Sep 29, 2005 at 15:26 GMT) |
| Tom Bampton (Sep 29, 2005 at 21:09 GMT) |
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