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Plan for Brett Fattori
Plan for Brett Fattori
| Name: | Brett Fattori | ![]() |
|---|---|---|
| Date Posted: | Jan 30, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brett Fattori |
Blog post
Ah HA! A Solution...
Well, I found a partial solution to my problem. It works well, but can cause a hang-up just before level loading starts. Maybe I can modify the Max exporter, or fix it up so that models (once loaded into the engine) are re-saved with edge lists all calculated. However, I found a break in my pipeline. Well, at least, I found that I plumbed things incorrectly. It works nicely right now because the engine impact is small. However, the light transformations aren't occurring properly... And this, my friends, is a problem.
Such a problem that I need to do a re-write of some of the shadowing pipeline. Plus, there's some re-coding of the shadow generation that could be done using vertex shaders that I want to implement (for speed, folks... for speed). It's going to be a while, yet, before I get this together again -- so until then...

(pardon the captions, damn ctrl+c and ctrl+v...)
- Brett
Such a problem that I need to do a re-write of some of the shadowing pipeline. Plus, there's some re-coding of the shadow generation that could be done using vertex shaders that I want to implement (for speed, folks... for speed). It's going to be a while, yet, before I get this together again -- so until then...

(pardon the captions, damn ctrl+c and ctrl+v...)
- Brett
Recent Blog Posts
| List: | 01/10/08 - A small hello 02/18/07 - Recent Stuph 03/03/06 - So long and so out of touch... 12/15/05 - Plan for Brett Fattori 11/01/05 - Plan for Brett Fattori 10/14/05 - Plan for Brett Fattori 09/29/05 - Plan for Brett Fattori 08/24/05 - Plan for Brett Fattori |
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Submit your own resources!| Phil Carlisle (Jan 31, 2004 at 00:36 GMT) |
Seriously, nice addition, requiring shaders for it seems a step in the wrong direction until we get a unified shader pipeline.
But thats just me :)
| Brett Fattori (Jan 31, 2004 at 04:20 GMT) |
- Brett
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