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Plan for Nauris Krauze
Plan for Nauris Krauze
| Name: | Nauris Krauze | ![]() |
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| Date Posted: | Mar 05, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
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| Profile Page: | View profile page for Nauris Krauze |
Blog post
Torque2D quickstart pack and other stuff
Well, I guess I start every .plan of mine with "busy busy weeks" but thats the truth! And I still maintain it's a good thing :)
Snachurz are taking its toll, plus Craig and Robert, gearheads that they are, decided to create a bikes pack and I'm forced to research net for lots of shiny pictures just to be able to skin them in a convincing manner. Since I'm in no way fan of motorbikes, I suspect lots of looking over my shoulder and remarks like: "that's nowhere near as it should be" by Craig and Robert in near future:) But that's all good, I'm actually eager to try my hand on these puppies.

(Work in progress shot, Craig screams that forks on dirtbike and cruiser are placeholders. I heard you first time, man:)
In between all that, there has been an odd contract work then and now, and I like it, as it allows to take another task, when previous one becomes tedious, thus keeping me fresh all the time.
However, the main reason of this .plan is umm..lets call it Torque2D Quickstart Pack, although its not exactly t2d specific, and not exactly all-encompassing to be called truly quickstart pack. It's basically a collection of tiles and sprites, some taken from long dead 2D projects, some created specifically for this pack.
Its meant primarily for coders who are tinkering with T2D and prolly want to have some placeholder art to test ideas with. As I said before, its not all-encompassing, initial idea was to provide small sets of environments for side-scrollers, some "puzzly" elements etc, but we decided that it'd take too much time and effort we werent really ready to spare for a free pack.
Oh yes, there was an idea of creating commercial one, at some point, but in the end, i personally see no reason why people would spend money for a pack that does not feature hundreds of tiles and sprites. Plus, its really easy to modify 3D models and retexture them so no one even notices that this model has been in other games as well, but with 2d art you cant really do that. So, free it is.
Oh yeah, you can download it here or simply visit De-Railed homepage.
Below are some samples of what can be found in the pack. One thing, though, the top down forest+city shot is slightly doctored picture, since it was meant to be used in game as background at some point. However, those changes arent really that significant.


Snachurz are taking its toll, plus Craig and Robert, gearheads that they are, decided to create a bikes pack and I'm forced to research net for lots of shiny pictures just to be able to skin them in a convincing manner. Since I'm in no way fan of motorbikes, I suspect lots of looking over my shoulder and remarks like: "that's nowhere near as it should be" by Craig and Robert in near future:) But that's all good, I'm actually eager to try my hand on these puppies.

(Work in progress shot, Craig screams that forks on dirtbike and cruiser are placeholders. I heard you first time, man:)
In between all that, there has been an odd contract work then and now, and I like it, as it allows to take another task, when previous one becomes tedious, thus keeping me fresh all the time.
However, the main reason of this .plan is umm..lets call it Torque2D Quickstart Pack, although its not exactly t2d specific, and not exactly all-encompassing to be called truly quickstart pack. It's basically a collection of tiles and sprites, some taken from long dead 2D projects, some created specifically for this pack.
Its meant primarily for coders who are tinkering with T2D and prolly want to have some placeholder art to test ideas with. As I said before, its not all-encompassing, initial idea was to provide small sets of environments for side-scrollers, some "puzzly" elements etc, but we decided that it'd take too much time and effort we werent really ready to spare for a free pack.
Oh yes, there was an idea of creating commercial one, at some point, but in the end, i personally see no reason why people would spend money for a pack that does not feature hundreds of tiles and sprites. Plus, its really easy to modify 3D models and retexture them so no one even notices that this model has been in other games as well, but with 2d art you cant really do that. So, free it is.
Oh yeah, you can download it here or simply visit De-Railed homepage.
Below are some samples of what can be found in the pack. One thing, though, the top down forest+city shot is slightly doctored picture, since it was meant to be used in game as background at some point. However, those changes arent really that significant.


Recent Blog Posts
| List: | 05/21/08 - State of the Union Illustrated 03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP 02/16/07 - Pirate's life for me 01/12/07 - Retrospective blabber 11/26/05 - Plan for Nauris Krauze 05/18/05 - Plan for Nauris Krauze 03/05/05 - Plan for Nauris Krauze 02/15/05 - Plan for Nauris Krauze |
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Submit your own resources!| Josh Williams (Mar 05, 2005 at 18:09 GMT) |
And I'm very glad to hear that the motorcycle pack is progressing. Keep up the great work guys!
Edited on Mar 05, 2005 18:10 GMT
| Teck Lee Tan (Mar 05, 2005 at 18:17 GMT) |
| Corey Martin (Mar 05, 2005 at 18:38 GMT) |
| Craig Ball (Mar 05, 2005 at 19:09 GMT) |
They fit in well with a project I am doing at the moment, and they are much better than the developer artwork I have at the minute!
Now all I need to do is get you to do some graphics for "Bad Hair Day" ;)
| Thomas Glennow (Mar 05, 2005 at 19:41 GMT) |
| Nauris Krauze (Mar 06, 2005 at 09:55 GMT) |
@Josh - thanks, man. I cant see of any problem including the stuff with t2d release:)
@Craig - glad they fit your project. Bad Hair Day? That reminds me werewolf`s Angua "bad day hair all over" from Terry Pratchett:)
Thanks again, guys:)
| Grugin (Mar 06, 2005 at 12:08 GMT) |
| Craig Ball (Mar 07, 2005 at 08:25 GMT) |
:)
Edited on Mar 07, 2005 08:25 GMT
| Nauris Krauze (Mar 07, 2005 at 23:35 GMT) |
| Craig Ball (Mar 11, 2005 at 08:38 GMT) |
[quote]Bad Hair Day: cheesy action game about small town hairdresser. Military dudes have disposed their experimental waste near the city which has resulted in contaminated water and Super-Fast-Growing Hair for the townsfolk. Now its up to one man - the final defense - the bold hairdresser, to stop the hairy invasion.[quote]
heh heh, bad hair day.
| Charlie Malbaurn (Mar 15, 2005 at 05:45 GMT) |
| Mic Pringle (May 05, 2005 at 14:15 GMT) |
Edited on May 05, 2005 14:15 GMT
| Mario N. Bonassin (May 26, 2005 at 05:36 GMT) |
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