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Plan for Nauris Krauze
Plan for Nauris Krauze
| Name: | Nauris Krauze | ![]() |
|---|---|---|
| Date Posted: | Feb 15, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Nauris Krauze |
Blog post
Busy busy busy, which is a good thing, indeed.
These have been couple of busy weeks. Thats kind of understatement, though :)
First, there was "T2D fever" during which Craig Fortune and me did some of the art for Torque 2D demos. In three words - it was a blast! Josh and Melv allowed us to go crazy, and you dont tell artist to go mad twice. We dutifully went berserk.
I think each tiny idea went through at least couple of reworks, just because we wanted to.
During all this brainstorming we stumbled upon couple of interesting gameplay ideas that T2D would be well suited for, but were a bit too grand to implement in
a short time, plus Josh played the devil's advocate and challenged us to make them not simply demos, but full games. So we decided to put them in dusty drawer and pursue a bit later, emphasis on "bit".
It's hard to keep focus when such an awesome tech gives heaps of ideas, but
one...must...resist... and Snachurz
is our main prerogative.
Work on Snachurz has been gliding nicely, us fancy pants artists have been working on art assets while Russ and Robert are tinkering around with code. The idea is to get very basic prototype working somewhen soonish, like this weekend, to see how things look, what works and what doesnt work that well.
No real point babbling about it now, although I sure will when we have something slapped together :)
Plus, De-Railed itself has gotten a website
now, check out www.de-railed.com, its our home now:) Not promising new content every day, though, actual development gets kinda...you know...priority :)
Here's one of the Snachurz vehicles without mounted weapons, so its currently peacful hippie aircraft :) We call it Egghead. Requires some environmental map tweaking as well as some additional bells and whistles, but for prototype we'd be set with even much less finalized art anyway..
Pity you cant see its sexy rotors in action :)

On other news - I've been doing some stuff for Paul Dana and, although I cant ramble about it and steal Paul's thunder, I must say one thing, otherwise I'll burst - It Damn Well Rocks! Its a small game, with no need for huge art, but its amazingly fun. The idea is so simple, yet makes so much sense and plays so well.
One evening, when Paul sent me prototype (no art, nothing) I had to give up my PC to my wife for about an hour until she went through all the content in prototype. Damn you, Paul, when you release this puppy, I'll keep it secret from my Significant Other, or I'll be not able to work anymore :P
First, there was "T2D fever" during which Craig Fortune and me did some of the art for Torque 2D demos. In three words - it was a blast! Josh and Melv allowed us to go crazy, and you dont tell artist to go mad twice. We dutifully went berserk.
I think each tiny idea went through at least couple of reworks, just because we wanted to.
During all this brainstorming we stumbled upon couple of interesting gameplay ideas that T2D would be well suited for, but were a bit too grand to implement in
a short time, plus Josh played the devil's advocate and challenged us to make them not simply demos, but full games. So we decided to put them in dusty drawer and pursue a bit later, emphasis on "bit".
It's hard to keep focus when such an awesome tech gives heaps of ideas, but
one...must...resist... and Snachurz
is our main prerogative.
Work on Snachurz has been gliding nicely, us fancy pants artists have been working on art assets while Russ and Robert are tinkering around with code. The idea is to get very basic prototype working somewhen soonish, like this weekend, to see how things look, what works and what doesnt work that well.
No real point babbling about it now, although I sure will when we have something slapped together :)
Plus, De-Railed itself has gotten a website
now, check out www.de-railed.com, its our home now:) Not promising new content every day, though, actual development gets kinda...you know...priority :)
Here's one of the Snachurz vehicles without mounted weapons, so its currently peacful hippie aircraft :) We call it Egghead. Requires some environmental map tweaking as well as some additional bells and whistles, but for prototype we'd be set with even much less finalized art anyway..
Pity you cant see its sexy rotors in action :)

On other news - I've been doing some stuff for Paul Dana and, although I cant ramble about it and steal Paul's thunder, I must say one thing, otherwise I'll burst - It Damn Well Rocks! Its a small game, with no need for huge art, but its amazingly fun. The idea is so simple, yet makes so much sense and plays so well.
One evening, when Paul sent me prototype (no art, nothing) I had to give up my PC to my wife for about an hour until she went through all the content in prototype. Damn you, Paul, when you release this puppy, I'll keep it secret from my Significant Other, or I'll be not able to work anymore :P
Recent Blog Posts
| List: | 05/21/08 - State of the Union Illustrated 03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP 02/16/07 - Pirate's life for me 01/12/07 - Retrospective blabber 11/26/05 - Plan for Nauris Krauze 05/18/05 - Plan for Nauris Krauze 03/05/05 - Plan for Nauris Krauze 02/15/05 - Plan for Nauris Krauze |
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Submit your own resources!| Josh Williams (Feb 15, 2005 at 11:45 GMT) |
| Melv May (Feb 15, 2005 at 12:24 GMT) |
- Melv.
| Jay Barnson (Feb 15, 2005 at 15:51 GMT) |
A great plan. GREAT ART. This is very impressive stuff... keep at it!
| Craig Fortune (Feb 15, 2005 at 16:30 GMT) |
Haha. I'll argue on behalf of Nauris that "a" is a letter...... Ok Jay, you win this time... :P
@ All
Just a quickie message to say there'll also be arms and legs on it too (animated also)
Link for concept image
edit: me and my dumbness with links
Edited on Feb 15, 2005 16:38 GMT
| Dan MacDonald (Feb 15, 2005 at 18:50 GMT) |
| Paul Dana (Feb 15, 2005 at 19:35 GMT) |
Snachurz just keeps looking better & better.
| Alex Swanson (Feb 16, 2005 at 00:09 GMT) |
I do hope we'll get to be in the Snachurz beta? :)
| Nauris Krauze (Feb 16, 2005 at 06:53 GMT) |
Alex, of course! Craving for airborne bucaneering?:)
There`s some way to go yet, though, but we`ll keep you all posted.
Thanks again :)
| Craig Fortune (Feb 16, 2005 at 11:23 GMT) |
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