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Plan for Nauris Krauze
Plan for Nauris Krauze
| Name: | Nauris Krauze | ![]() |
|---|---|---|
| Date Posted: | Jan 14, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Nauris Krauze |
Blog post
Airborne snatchers and hunt for The Programmer.
Long time no .plan - I've been awfully busy and lots of things have happened. However, in this .plan I'll be talking about one of them.
GarageGames is a truly exceptional community in the sense that its here that you'll find some of the best and dedicated indies. I've come to know several really great guys its a pleasure to work with. One of them is
Craig Fortune - we just somehow "click" with each other. During the last months we did this and that together, finding that we can produce lots of stuff in no time, exploiting each other's strengths. Craig is awesome 3D modeller; I'd love to think I'm fairly good with one dimension less.
I think it was one of the GiDs during which we understood that this tandem works together well. I must tell you, there's no better way of finding how well you work together than a GiD, when there's constant pressure and assets have to be produced in a hurry. See BattleSheep for the results of one zany Game in a Day :)
Anyway, to cut long story short, me and Craig decided that its probably a good idea to work together more than on occasional GiDs, and maybe forming a "band" together. I say "band" because its definitely is not a "company" yet, for we havent bothered with formalities and most likely will not, until the need really arises, and I also have learned to distrust word "team" because there are so many people nowdays, running around with fire in their eyes and yelling about 15-20 people teams they have brought together. Needless to say, most of them collapse under their own weight in no time. So "band" it is. We want to keep things as small, flexible and efficient as possible, so its not a problem simply remembering all the members of a collective :)

Shortly before this decision Craig had introduced a simple, yet elegent and tempting idea of a game. So the "band" which goes under the name De-railed, will be working on Snachurz a stylish airborne shooter with emphasis on multiplayer aspect and an arcade mentality. Plus, couple of unique selling points. Actually, the work has already begun - there's a fair bunch of art assets created, we have roughly shaped the idea and written basic design guidelines. No design bible on thousand-something pages though, and it'll be kept that way. However, there are some things still to be defined, the reason they are not yet is that it would be foolish to tackle them without the input from programmer. And now comes the part of the .plan - we are looking for one :)
Caring, passionate, intelligent and non-smoker... wait no, as this is not a marriage proposal, forget what I just said :) What we are looking for is good programmer, familiar with Torque, able to cover all the bases. IRC-active so we are in touch and not left each in his own basement pondering on what the others are doing, if anything at all. Person one can bounce ideas off, able to keep focus, minor madness is not a minus :) In short: The Cool Guy Who Can Get The Stuff Done.
In other words, we are searching for a partner in crime, with whom to work together and form a company together when the time comes. Someone with whom we have that right kind of chemistry that allows us all to work efficiently together. Third of the say, third of the fame, glam, girls (you can keep mine, as I'm married:) and profits. Yes, its bad taste to lure specialists with uncertain income in an uncertain future, but we believe we actually might have some chance.

To see what all this Snachurz fuss is about - visit the website - its slightly too representative for a project at this stage; I must confess. It was created mainly to lure unsuspecting programmers. So in a way its recruiting effort; see, we care about you :)
If you are interested, think you could handle two fancy pants artists, want to make a fun game, want not just toy with technology, but create a product people will want to play, make it your business - contact either Craig or myself. (Me: most@parks.lv ; Craig - craigfortune@gmail.com ) Drop a line, ask around, make up your mind.
Thanks for your patience, if you are reading this sentence, it means you have it in huge amounts :)

GarageGames is a truly exceptional community in the sense that its here that you'll find some of the best and dedicated indies. I've come to know several really great guys its a pleasure to work with. One of them is
Craig Fortune - we just somehow "click" with each other. During the last months we did this and that together, finding that we can produce lots of stuff in no time, exploiting each other's strengths. Craig is awesome 3D modeller; I'd love to think I'm fairly good with one dimension less.
I think it was one of the GiDs during which we understood that this tandem works together well. I must tell you, there's no better way of finding how well you work together than a GiD, when there's constant pressure and assets have to be produced in a hurry. See BattleSheep for the results of one zany Game in a Day :)
Anyway, to cut long story short, me and Craig decided that its probably a good idea to work together more than on occasional GiDs, and maybe forming a "band" together. I say "band" because its definitely is not a "company" yet, for we havent bothered with formalities and most likely will not, until the need really arises, and I also have learned to distrust word "team" because there are so many people nowdays, running around with fire in their eyes and yelling about 15-20 people teams they have brought together. Needless to say, most of them collapse under their own weight in no time. So "band" it is. We want to keep things as small, flexible and efficient as possible, so its not a problem simply remembering all the members of a collective :)

Shortly before this decision Craig had introduced a simple, yet elegent and tempting idea of a game. So the "band" which goes under the name De-railed, will be working on Snachurz a stylish airborne shooter with emphasis on multiplayer aspect and an arcade mentality. Plus, couple of unique selling points. Actually, the work has already begun - there's a fair bunch of art assets created, we have roughly shaped the idea and written basic design guidelines. No design bible on thousand-something pages though, and it'll be kept that way. However, there are some things still to be defined, the reason they are not yet is that it would be foolish to tackle them without the input from programmer. And now comes the part of the .plan - we are looking for one :)
Caring, passionate, intelligent and non-smoker... wait no, as this is not a marriage proposal, forget what I just said :) What we are looking for is good programmer, familiar with Torque, able to cover all the bases. IRC-active so we are in touch and not left each in his own basement pondering on what the others are doing, if anything at all. Person one can bounce ideas off, able to keep focus, minor madness is not a minus :) In short: The Cool Guy Who Can Get The Stuff Done.
In other words, we are searching for a partner in crime, with whom to work together and form a company together when the time comes. Someone with whom we have that right kind of chemistry that allows us all to work efficiently together. Third of the say, third of the fame, glam, girls (you can keep mine, as I'm married:) and profits. Yes, its bad taste to lure specialists with uncertain income in an uncertain future, but we believe we actually might have some chance.

To see what all this Snachurz fuss is about - visit the website - its slightly too representative for a project at this stage; I must confess. It was created mainly to lure unsuspecting programmers. So in a way its recruiting effort; see, we care about you :)
If you are interested, think you could handle two fancy pants artists, want to make a fun game, want not just toy with technology, but create a product people will want to play, make it your business - contact either Craig or myself. (Me: most@parks.lv ; Craig - craigfortune@gmail.com ) Drop a line, ask around, make up your mind.
Thanks for your patience, if you are reading this sentence, it means you have it in huge amounts :)

Recent Blog Posts
| List: | 05/21/08 - State of the Union Illustrated 03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP 02/16/07 - Pirate's life for me 01/12/07 - Retrospective blabber 11/26/05 - Plan for Nauris Krauze 05/18/05 - Plan for Nauris Krauze 03/05/05 - Plan for Nauris Krauze 02/15/05 - Plan for Nauris Krauze |
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Submit your own resources!| Phil Carlisle (Jan 14, 2005 at 17:30 GMT) |
Both Nauris and Craig are reliable, fun to work with, generally funky arteests of that rare kind that actually DOES do some work!
So forget about setting up your 1000 man team to do your dream project, get a clue and join with these guys and ship product!!!
| Craig Fortune (Jan 14, 2005 at 20:04 GMT) |
| Michael Cozzolino (Jan 14, 2005 at 20:32 GMT) |
| Timothy Aste (Jan 14, 2005 at 20:39 GMT) Resource Rating: 5 |
(I really need to be on IRC more...)
| Andrew Nicholson (Jan 14, 2005 at 21:06 GMT) |
good luck with the recruitment
| Brett Fattori (Jan 15, 2005 at 01:44 GMT) |
- Brett
PS: Just kidding.. these guys are fantastic.
| Vernon Finch (Jan 15, 2005 at 10:18 GMT) |
I'm working on something *vaguely* similar, but I'm more at the hobbyist level, and not ready to commit to a team.
| Nauris Krauze (Jan 15, 2005 at 15:11 GMT) |
| Eric Elwell (Jan 15, 2005 at 19:28 GMT) |
| Prairie Games (Jan 15, 2005 at 21:29 GMT) |
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