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Plan for Nauris Krauze
Plan for Nauris Krauze
| Name: | Nauris Krauze | ![]() |
|---|---|---|
| Date Posted: | Jun 30, 2004 | |
| Rating: | 5.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Nauris Krauze |
Blog post
Long time no .plan?
These have been pretty busy weeks, full of...work and...busy-ness :)
Har Har
Loot, which started out (as usually) as a Game in a Day, has taken quite some of Tom's and my time, although most of it has been spent on toying around with new tools which (I hope) will help me in the end churn out art assets much faster and with less headaches.

The idea of the game is quite simple, but in a way fresh and original, methinks. Basically: there are Pirates and there are Traders. Traders trade with the port cities, and (try to) protect trade ships from pirates. However, the main goal for any trader is to build net of bridges, connecting the islands of archipelag. Pirates are, well...looting and pillaging and trying to blow any bridges up, as presence of the bridges mean that there are less trade ships around, plus the bridges do not allow moving freely on the sea. Well, that's about it, but adding elements like hiding in the mist, streams and wind, plus various needs for both pirates and traders, could make quite a fine time-killer in the end.

First GID was actually spent on creating the tools for Loot, which was a Good Thing as the same editor can be used in creating content for Atoms (the result of previous GID). Now..well, we just have left the game to make :)
Lore RPG
I've been working on Dark Horizons RPG manual illustrations for quite some time, but never managed to pimp the stuff :) So finally i slapped together some of the illos and uploaded them on my webpage.
Its been a nice experience so far (and is still far from over:) - I had never before worked in such high resolutions (the illustrations are for print) and I'm really glad that I had this opportunity, especially, working with such a fine bunch of people Max Gaming Technologies are :)
In spite the fact that I still havent gotten a Wacom tablet and the whole process is endless mouse clicking, i think i have gotten the the taste of it. Once you go hi res, it takes some time to get back to low resolution graphics for stuff like Loot or Atoms.
You can see a bit more of them illos here.
NOTE: some of them are collaboration works, line work provided by Aaron Canaday.

Indie Punks In Da Town
Well, sometimes its helluva nice to just take a break and dont care about a thing. So it was impossible to resist participating in spontaneous Game in 6 Hours event by Tom Bampton and Craig Fortune which resulted in Teaminator, or silly kinda-quest about coder orc, hysterically searching for ingredients needed to make a nice cup of tea.
I mean - there's a "game" with no market or commercial value at all, 2 kind of adults labouring over it and you simply cant avoid heling them :) Its like entering the garage where couple of punks are hammering any musical standards and neighbours' eardrums into tiny pieces. It was fun, pity that I could participate only for couple of hours that day :)))
For more info on that crazy day visit Tom's recent .plan.
Har Har
Loot, which started out (as usually) as a Game in a Day, has taken quite some of Tom's and my time, although most of it has been spent on toying around with new tools which (I hope) will help me in the end churn out art assets much faster and with less headaches.

The idea of the game is quite simple, but in a way fresh and original, methinks. Basically: there are Pirates and there are Traders. Traders trade with the port cities, and (try to) protect trade ships from pirates. However, the main goal for any trader is to build net of bridges, connecting the islands of archipelag. Pirates are, well...looting and pillaging and trying to blow any bridges up, as presence of the bridges mean that there are less trade ships around, plus the bridges do not allow moving freely on the sea. Well, that's about it, but adding elements like hiding in the mist, streams and wind, plus various needs for both pirates and traders, could make quite a fine time-killer in the end.

First GID was actually spent on creating the tools for Loot, which was a Good Thing as the same editor can be used in creating content for Atoms (the result of previous GID). Now..well, we just have left the game to make :)
Lore RPG
I've been working on Dark Horizons RPG manual illustrations for quite some time, but never managed to pimp the stuff :) So finally i slapped together some of the illos and uploaded them on my webpage.
Its been a nice experience so far (and is still far from over:) - I had never before worked in such high resolutions (the illustrations are for print) and I'm really glad that I had this opportunity, especially, working with such a fine bunch of people Max Gaming Technologies are :)
In spite the fact that I still havent gotten a Wacom tablet and the whole process is endless mouse clicking, i think i have gotten the the taste of it. Once you go hi res, it takes some time to get back to low resolution graphics for stuff like Loot or Atoms.
You can see a bit more of them illos here.
NOTE: some of them are collaboration works, line work provided by Aaron Canaday.

Indie Punks In Da Town
Well, sometimes its helluva nice to just take a break and dont care about a thing. So it was impossible to resist participating in spontaneous Game in 6 Hours event by Tom Bampton and Craig Fortune which resulted in Teaminator, or silly kinda-quest about coder orc, hysterically searching for ingredients needed to make a nice cup of tea.
I mean - there's a "game" with no market or commercial value at all, 2 kind of adults labouring over it and you simply cant avoid heling them :) Its like entering the garage where couple of punks are hammering any musical standards and neighbours' eardrums into tiny pieces. It was fun, pity that I could participate only for couple of hours that day :)))
For more info on that crazy day visit Tom's recent .plan.
Recent Blog Posts
| List: | 05/21/08 - State of the Union Illustrated 03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP 02/16/07 - Pirate's life for me 01/12/07 - Retrospective blabber 11/26/05 - Plan for Nauris Krauze 05/18/05 - Plan for Nauris Krauze 03/05/05 - Plan for Nauris Krauze 02/15/05 - Plan for Nauris Krauze |
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Submit your own resources!| Timothy Aste (Jun 30, 2004 at 22:11 GMT) Resource Rating: 5 |
| Tom Bampton (Jun 30, 2004 at 22:30 GMT) Resource Rating: 5 |
The Lore stuff looks great, but I'd expect nothing less coming from you ;-)
The cuppa game ... as it turns out, there's some value in it. The "look at object to use" code could be a useful resource.
Keep on rocking :)
T.
| Jackie Chan (Jun 30, 2004 at 22:38 GMT) |
Edited on Jul 01, 2004 13:47 GMT
| Adrian Wright (Jul 01, 2004 at 00:55 GMT) |
Kudos Nauris!!!!
| Jorgen Ewelonn (Jul 01, 2004 at 04:28 GMT) |
Great Work Nauris.
| Nauris Krauze (Jul 01, 2004 at 08:19 GMT) |
@Tim - you better look at your own stuff :))) you rock, man.
@Tom, i should have guessed that you have Master Plan behind everything, hehe.
@Adrian, the pleasure has been mine. Dark Horizons is rich world and its getting more and more detailed with every day. Its a joy complimenting such a universe.
@Jorgen, hehe, well, yeah, now that you said it, she has something of a Pippi in her. Adults most likely have told her not to exit the dome and forbidden walking alone in Mars deserts and she has done what she always has - ignored them silly grown-ups completely :D
| Ben -Djaggernaut- Chavigner (Jul 02, 2004 at 07:48 GMT) |
You're good at creating ambiance. ;)
Yep, a tablet is a must! It's easier and I personally think 4times faster for better result than a mouse. (don't take anything smaller than A4 )
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