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Pirate's life for me

Pirate's life for me
Name:Nauris Krauze
Date Posted:Feb 16, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post

Its almost strange not to start .plan with "it's been a while since I posted a .plan" kinda phrase. Perhaps I'm giving in to vanity. Last year was .planless for me and now- two blog posts in two months. Surely something's wrong with me.
Anyway, I just finished a surprisingly short art contract. Blake's blog touched upon it already, since he was contracted by Twintale to work on The Pirate Tales too (creating damn fine backgrounds art, let me tell you. I'm a jealous little twat, I cant help but envy his art, sue me).
Surprising because I must say I was a little bit skeptical of the whole idea that game will be created in a month. But its been month and a half and the game is here. Granted, its got testing phase and some polishing will occur, perhaps some things will be redone, but the play mechanics are there, the whole 100 or so levels are there, art is there... the game is there.



And its not a simple match clone either the gameplay is quite unique. In Pirate Tales, matching on its own means nothing, you dont get no points for simply matching a red piece with another two depressingly similar pieces. Matching is just a tool to complete objectives (which are tied neatly into a funky story), a way to interact with the gameboard, not a goal on its own.
My job was to supply the GUI, game pieces, portraits for all the characters, opponents and objectives as well as any other tiny unnoticable little thingummies we dont think about but any game needs them nevertheless.
Blake Lowry made the gorgeous backdrops for game. I really felt guilty when, while tinkering with the GUI, I realized that this part will be omitted by gui. As I said before, I'm a sucker for his art. Those flowers on your doorstep this morning, Blake? That was me.








Thats the cool thing about freelancing, you get to work with so many different cool guys on so many different cool projects.

For those who dont dig pirates, I just found a cool reading- an excerpt
from Jeff Minter's (of Tempest, Gridrunner++ and Llamatron fame) book "History of Llamasoft". Truly an inspiring reading. I dont know, the guy is so really humble and..I dunno, the word that creeps upon me is "sober". A rarity in neon flashing, ego cult driven online environment we have today.
Here's a paragraph I really really liked, made me kinda all warm inside, I even dont know why, technically, it was before my time:

"One problem we had with the PET was that there was no sound generator built in to the machine, which made designing satisfying games a bit harder - games aren't really games without a few electronic burbles to signify the firing of shots and the explosions of enemies.

However, we discovered a way to work around it. If you placed an AM radio near the machine while it was working, the CPU would generate RF noise that could be picked up as interference on the radio. And we found that if you altered what the CPU was doing you could cause variations in that noise. If you stuck it into a tight loop, and then caused that loop to lengthen slightly with each iteration, then you could actually hear quite a passable 'zap' noise in the interference on the radio."

Man, thats just plain awesome... :)



"Say "Hallo" to my reader friends, Sharky..."

Recent Blog Posts
List:05/21/08 - State of the Union Illustrated
03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP
02/16/07 - Pirate's life for me
01/12/07 - Retrospective blabber
11/26/05 - Plan for Nauris Krauze
05/18/05 - Plan for Nauris Krauze
03/05/05 - Plan for Nauris Krauze
02/15/05 - Plan for Nauris Krauze

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David Montgomery-Blake   (Feb 16, 2007 at 17:39 GMT)
I love the style and feel. For some reason I really, really love the chest, though!

Weston   (Feb 16, 2007 at 18:07 GMT)
Great style as usual!

Blake Lowry   (Feb 16, 2007 at 18:23 GMT)
Ya Nauris, your style is so unique and distinct.. Actually.. when they told me another artist would be doing all the UIs I was very relieved to hear you were working on them. I have seen your stuff for a while on Garage Games and have always been a fan. Your stuff in Pirate Tales really defines the look of the game because it has so much character.

You sent the flowers!? >:O My wife thought they were from a secret admirer for her and I was PISSED! :P No really, thx for the compliments. :)

Joshua Dallman   (Feb 16, 2007 at 18:25 GMT)
Just played this yesterday and was great to see your trademark art. Nice stuff!

Todd Pickens   (Feb 16, 2007 at 18:25 GMT)
Absolutely beautiful! great job.

Vashner   (Feb 16, 2007 at 18:31 GMT)   Resource Rating: 5
Nice work.

Dylan Romero   (Feb 16, 2007 at 18:31 GMT)
I'll take "tied neatly into a funky story" as a compliment ;)

It's great to hear from the guy who did the art for the characters I created for the story, especially when those characters come out looking better than I could've hoped for! I was so excited the first time I saw Barley.

And your art coupled with Blake backgrounds... just wow.

Stefan Beffy Moises   (Feb 16, 2007 at 18:50 GMT)
Outstanding work as always!!

Okashira   (Feb 16, 2007 at 19:10 GMT)
BEAUTIFUL artwork! I especially like the first pirate(2x2=4).

Christopher McArthur   (Feb 16, 2007 at 20:39 GMT)
The pirate artwork is great, tons of style!

Thomas Buscaglia   (Feb 16, 2007 at 22:44 GMT)
When Dylan showed me the demo of the game the other day the artwork was the first thing that stood out to me. I really love the style. Great work!

Nauris Krauze   (Feb 18, 2007 at 15:05 GMT)
Hey, thanks a lot, guys. It`s cool to hear that people love something you`ve done.
Blake, sorry for the family scandal. That wasnt planned :P
Dylan, oh it was you who wrote it :) I liked the story. Its laconic, doesnt force reader to read endless paragraphs and has kind of "Treasure Island" vibe. When games go all Tolstoy on me, I get terrible headaches :)

Martin Andresen   (Feb 18, 2007 at 20:27 GMT)
Hey all, it's been really great having all this talent working on our game! Blake and Nauris has done some incredible art, Dylan has developed a fantastic setting and story, the music is great, and (hopefully) the game will turn out awesome as well! And we were worried when starting out that we couldn't find the talent to do the resources for this game!

We are in the process of cleaning everything up and are hoping for a release at the beginning of March. At which point you'll be able to see all this fantastic art for yourselves.

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