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Warscale Battle End (w/screenshot)
Warscale Battle End (w/screenshot)
| Name: | Guimo | |
|---|---|---|
| Date Posted: | Jun 03, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Guimo |
Blog post
Hi everybody and welcome to a new issue of this blog series.
As usual, a busy week and they keep coming. The naive side of me still thinks I'm going to have some time free to program on the weekends.
One thing I learned this week is that if you are going to ask for help, be ready with a clear description of what your help requirements are. To that end, I have created a base document with some guidelines to use if you decide to help me with this project. This list will be expanded in order to include other items as required like backgrounds, sounds, music and the like. The file can be found [url = http://www.spritekin.com/warscale/modelrequirements.txt]HERE[/url] and will be updated from time to time as the game advance.
Again, I'm not asking for free help. Warscale has a rewarding scheme prepared but if you dont want to get in a partnership and want to sell me models/music/interfaces for Warscale as a pack or in a original creation just send me a quote for your services and I will gladly contact you.
What was accomplished
Even when most of my time was used to write the guideline and make a list of creatures for the first version of Warscale, I managed to solve a couple of problems with the engine.
Problems with the defensive stand animation
I still have a problem with some animations but after reading some posts and the engine code I feel that the final animations will work. The idea is that the unit should have a stand and a defensive stand and I should be able to activate one or the other by using the playActionThread. It should be easy to do or to fix if there is any problem.
Game end
Personally I can only think that a game is taking shape when you can run a full game cycle again and again, a full game cycle being starting and finishing a game, returning to the main screens and launch the game again and again trying different ways to exit the game.
The first step was to handle the end of the game. When the avatar suffered enough damage to be killed, all his units should be destroyed and removed from game. I was amazed to see my initial code written during my code-frenzy phase to work flawlessly until one point but after that all became a real nightmare. The engine started crashing (and still does) in different places. Many of those problems have been solved now and you can see a shot of all the units of the opponent dying at the same time.
After a while I was able to handle the bugs with all the units dying at the same time the I got the end game message from the server and now I have more bugs to solve because returning to the starting screens is causing me more headaches but I'm sure I will be able to solve them.
A nice thing is that I reoganized the code that computes the rewards. Now it should be easier to update the DB information when the game runs in client/server mode.
Screenshot!
I dont know if you have seen the Conan The Barbarian movie, you should recall this lines:
Mongol General: "What is best in life?"
Conan: "Crush your enemies, see them driven before you, and to hear the lamentations of the women."
At the moment inside you hear trumpets, horse hooves that you want to get your RPG books and start a Conan campaign (should mention that this is one of my favorite movies and soundtracks). This is exactly what I felt when I saw all the enemy units dying at the same time like this (I'm the buy with the selectron):

After that I get the Victory screen but the art is sooooooo lame I wont dare to hurt you eyes with my programmer art.
Plan for this week
End game procedure
I have more problems than anticipated with the end game procedure and still have them. Once I can make the game start and end for 5 times at least then I can feel the procedure safe.
Game options menu
I need to show a small menu from hwere I can launch the graphics/sound setup but also be able to abandon the game. Of course the game should be able to handle the disconnection and terminate gracefully.
Model Editor update
I think I mentioned that even when I had planned the magic system, I noticed that some changes were required. In order to make the magic system work I need to update the model editor to the new scheme.
Thats all, should be enough work for my little spare time.
Luck with your projects!
Guimo
As usual, a busy week and they keep coming. The naive side of me still thinks I'm going to have some time free to program on the weekends.
One thing I learned this week is that if you are going to ask for help, be ready with a clear description of what your help requirements are. To that end, I have created a base document with some guidelines to use if you decide to help me with this project. This list will be expanded in order to include other items as required like backgrounds, sounds, music and the like. The file can be found [url = http://www.spritekin.com/warscale/modelrequirements.txt]HERE[/url] and will be updated from time to time as the game advance.
Again, I'm not asking for free help. Warscale has a rewarding scheme prepared but if you dont want to get in a partnership and want to sell me models/music/interfaces for Warscale as a pack or in a original creation just send me a quote for your services and I will gladly contact you.
What was accomplished
Even when most of my time was used to write the guideline and make a list of creatures for the first version of Warscale, I managed to solve a couple of problems with the engine.
Problems with the defensive stand animation
I still have a problem with some animations but after reading some posts and the engine code I feel that the final animations will work. The idea is that the unit should have a stand and a defensive stand and I should be able to activate one or the other by using the playActionThread. It should be easy to do or to fix if there is any problem.
Game end
Personally I can only think that a game is taking shape when you can run a full game cycle again and again, a full game cycle being starting and finishing a game, returning to the main screens and launch the game again and again trying different ways to exit the game.
The first step was to handle the end of the game. When the avatar suffered enough damage to be killed, all his units should be destroyed and removed from game. I was amazed to see my initial code written during my code-frenzy phase to work flawlessly until one point but after that all became a real nightmare. The engine started crashing (and still does) in different places. Many of those problems have been solved now and you can see a shot of all the units of the opponent dying at the same time.
After a while I was able to handle the bugs with all the units dying at the same time the I got the end game message from the server and now I have more bugs to solve because returning to the starting screens is causing me more headaches but I'm sure I will be able to solve them.
A nice thing is that I reoganized the code that computes the rewards. Now it should be easier to update the DB information when the game runs in client/server mode.
Screenshot!
I dont know if you have seen the Conan The Barbarian movie, you should recall this lines:
Mongol General: "What is best in life?"
Conan: "Crush your enemies, see them driven before you, and to hear the lamentations of the women."
At the moment inside you hear trumpets, horse hooves that you want to get your RPG books and start a Conan campaign (should mention that this is one of my favorite movies and soundtracks). This is exactly what I felt when I saw all the enemy units dying at the same time like this (I'm the buy with the selectron):
After that I get the Victory screen but the art is sooooooo lame I wont dare to hurt you eyes with my programmer art.
Plan for this week
End game procedure
I have more problems than anticipated with the end game procedure and still have them. Once I can make the game start and end for 5 times at least then I can feel the procedure safe.
Game options menu
I need to show a small menu from hwere I can launch the graphics/sound setup but also be able to abandon the game. Of course the game should be able to handle the disconnection and terminate gracefully.
Model Editor update
I think I mentioned that even when I had planned the magic system, I noticed that some changes were required. In order to make the magic system work I need to update the model editor to the new scheme.
Thats all, should be enough work for my little spare time.
Luck with your projects!
Guimo
Recent Blog Posts
| List: | 10/05/08 - Warscale - Game creation dialog 09/29/08 - Warscale - Editors integration complete 09/23/08 - Warscale - Update and rant 09/15/08 - Target: Warscale Alpha 09/08/08 - Warscale - Home improvements 09/01/08 - Warscale - Prototype finished! 08/29/08 - Warscale - A series of infortunate events 08/22/08 - Warscale - Model store |
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Submit your own resources!| Stephan (viKKing) Bondier (Jun 03, 2008 at 19:41 GMT) |
Nice work so far.
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