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GAMMA01: Audio Feed
GAMMA01: Audio Feed
| Name: | Rob Segal | |
|---|---|---|
| Date Posted: | Nov 27, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Rob Segal |
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!LATEST NEWS! - You can now download Goatscape here
I recently completed a game for GAMMA01: Audio Feed. This was a unique game development/art event in which participants were asked to make a game which used audio input somehow in their game. My team created a Smash TV clone using TGB called "Goatscape". Why goats you ask? If enough people ask I will tell you. Total development time was about 2 months with three developers and two artists. Please enjoy some screenshots here...



Enemies are effected by the music by how much bass beat energy there is in the song being played. The handy beat detection code was supplied the famous Shawn McGrath. Visit his site here.
More info about GAMMA01 can be found here.
I have to say this game was a real pleasure to develop using TGB. The content pipeline for Torque is simply fantastic and that was clearly evident working on Goatscape. The toughest part was integrating the beat detection code and the FMOD sound library into the TGB executable. Thankfully it only took about a week to get it all done.
You can now download Goatscape here
I recently completed a game for GAMMA01: Audio Feed. This was a unique game development/art event in which participants were asked to make a game which used audio input somehow in their game. My team created a Smash TV clone using TGB called "Goatscape". Why goats you ask? If enough people ask I will tell you. Total development time was about 2 months with three developers and two artists. Please enjoy some screenshots here...



Enemies are effected by the music by how much bass beat energy there is in the song being played. The handy beat detection code was supplied the famous Shawn McGrath. Visit his site here.
More info about GAMMA01 can be found here.
I have to say this game was a real pleasure to develop using TGB. The content pipeline for Torque is simply fantastic and that was clearly evident working on Goatscape. The toughest part was integrating the beat detection code and the FMOD sound library into the TGB executable. Thankfully it only took about a week to get it all done.
You can now download Goatscape here
Recent Blog Posts
| List: | 10/29/07 - Next TIG Toronto meetup Wednesday, Nov. 14th at 6pm 09/17/07 - TIG Toronto meetup October 11th 07/21/07 - TIG Toronto is back! 05/26/07 - TO Jam #2: The 2nd Annual Toronto Indie Game Jam 11/27/06 - GAMMA01: Audio Feed |
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Submit your own resources!| Tom Bentz (Nov 27, 2006 at 08:24 GMT) |
| Rob Segal (Nov 27, 2006 at 19:36 GMT) |
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