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GDNet: Tales from Journal Land
GDNet: Tales from Journal Land
| Name: | Drew -Gaiiden- Sikora | ![]() |
|---|---|---|
| Date Posted: | Sep 13, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Drew -Gaiiden- Sikora |
Blog post
Howdy folks, hope you've all had a nice week, and that everyone who had their nice summer vacation routine disrupted over the last few weeks (*grumble, mutter, gripe*) is settling back in. My computer is once again straining under the massive memory load that FF creates when it has 27 tabs opened at the same time, all pointing to various journal updates of the past week - 430MB FTW baby. Maybe I can get GDNet to foot the bill for my RAM upgrade so I can continue to do this column without danger of crashing my computer. Or I guess I could use Google Chrome instead. Naahhhh - I want more memory ;)
From the Staff
* Continuous Refinement - Come learn some more about the up-coming V5 site version. It's a whole new world people. Superpig begins by introducing you to the Windows Common Foundation V5 is built around
* Gaiiden's Scroll - In case anyone needed a reminder, GDNet is almost 10 years old. Also, let me know if you want an AGDC session in particular to be covered, and check out some new resources and event updates.
Project Updates
* Milkshake's Dev Diary - Milkshake highlights a problem with custom Maya exporters, shares a video of his in-game character animation.
* Ye Olde Ramblings - work on Tangent continues as always, with entries on Type Parameterization, Indexers, and Explicit Identifier Arguments throughout the week. Do not assume I know what any of that means.
* Journal of EasilyConfused - be introduced to Pod in this post, and then continue to check out the week as EasilyConfused continues updates, culminating with particle effects eyecandy on the 11th
* Metaphorical Journeys of Happenstance - the character in Ravuya's latest project can now carry weapons
* Under a ShadowyTree - Black Knight shares his code to the object-oriented bounding box collision he implemented, as well as a link to the helpful "N" (as in the game) tutorials on the subject
* The Bag of Holding - ApochPiQ's weekly work on Epoch ends with some Visual Studio integration, but be sure to check back earlier in the week for more Epoch goodness which I have no grasp on, yet which I know is still good.
* Sir Sapo... The Man ... The Legend - Sir Sapo returns, relieving his stress by working on a new game project. Why is he stressed? Cause he's a cadet in the USAF Academy, which means hopefully one day I can ask him to fly a fighter jet over my house at 500 feet with the afterburners lit and doing a barrel roll. He has my permission to buzz the tower.
* Gauntlets of Recursion (+3) - if one returning Journal Land Citizen wasn't enough (and it isn't, I say!) we can also welcome back HopeDagger from his long quasi-absence - as he's really been just moonlighting over on his own blog. Check out his latest project, a 3D FPS in a futuristic cyberpunk world
* Oddgames development journal - check out O-san's integration of OpenAL into the Nimrod editor
* Rated N For Nerd - nerd_boy is working on a lite weight editor control for the .NET platform named CodeLite. Sound cool to you? Check the latest and bug him for more updates
* Raptor's Den - Raptor85 shares a video showing off his PSP game engine in action.
* Radioactive-Software - dgreen02 has two Urban Empire updates this week: video of a car on the test track being used to tweak the Ageia car physics; the last 2 renders of the 51 weapons available in the game: a chainsaw and a drum-mag M4
* Disshackled Transanity - Daerax continues work on his generic RPG project, learning more about the wonders of OOP in conjunction with functional programming. Code follows.
Game Dev Stuffs
* Adventures in Game Design - zer0wolf would like you to know about tech-artists.org, a community for professional technical artists
* Journal of EnemyBoss - EnemyBoss, for reasons unknown even to him, is working hard at coding a simple sprite enging in C only
* Working late past midnight... - capn_midnight fleshes out some of his design document for a story-driven game framework
* Compiling... - a_insomniac shares a link to a presentation from GDC 04: "An anatomy of a 2D Side Scroller" in his research for his next project
* Merry Prankster Games - gdunbar takes a good look at the new D&D 4 rules and how he plans to apply them to his own RPG project
Other Stuffs
* Any Colour You Like - benryves' home-built Z80 cmputer is up and running - it also needs a name.
* Not dead... - phantom warns about solid-state drives based on an AnandTech article that cites horrible latency and bad buffering in certain drives.
* On the path with a ramblin' man - jollyjeffers runs some memory tests and apologizes to Firefox for blaming it for his memory woes, and redirects his ire at FF extensions
* The Code Zone Bargain Basement Blog - John posts up some additional items to his Google Chrome mini-review of last week
* mittentacular - mittens gives his in-depth impression of Spore after being sucked in for many hours upon release
Let's close with a big welcome to new Journal Land citizen linternet.
From the Staff
* Continuous Refinement - Come learn some more about the up-coming V5 site version. It's a whole new world people. Superpig begins by introducing you to the Windows Common Foundation V5 is built around
* Gaiiden's Scroll - In case anyone needed a reminder, GDNet is almost 10 years old. Also, let me know if you want an AGDC session in particular to be covered, and check out some new resources and event updates.
Project Updates
* Milkshake's Dev Diary - Milkshake highlights a problem with custom Maya exporters, shares a video of his in-game character animation.
* Ye Olde Ramblings - work on Tangent continues as always, with entries on Type Parameterization, Indexers, and Explicit Identifier Arguments throughout the week. Do not assume I know what any of that means.
* Journal of EasilyConfused - be introduced to Pod in this post, and then continue to check out the week as EasilyConfused continues updates, culminating with particle effects eyecandy on the 11th
* Metaphorical Journeys of Happenstance - the character in Ravuya's latest project can now carry weapons
* Under a ShadowyTree - Black Knight shares his code to the object-oriented bounding box collision he implemented, as well as a link to the helpful "N" (as in the game) tutorials on the subject
* The Bag of Holding - ApochPiQ's weekly work on Epoch ends with some Visual Studio integration, but be sure to check back earlier in the week for more Epoch goodness which I have no grasp on, yet which I know is still good.
* Sir Sapo... The Man ... The Legend - Sir Sapo returns, relieving his stress by working on a new game project. Why is he stressed? Cause he's a cadet in the USAF Academy, which means hopefully one day I can ask him to fly a fighter jet over my house at 500 feet with the afterburners lit and doing a barrel roll. He has my permission to buzz the tower.
* Gauntlets of Recursion (+3) - if one returning Journal Land Citizen wasn't enough (and it isn't, I say!) we can also welcome back HopeDagger from his long quasi-absence - as he's really been just moonlighting over on his own blog. Check out his latest project, a 3D FPS in a futuristic cyberpunk world
* Oddgames development journal - check out O-san's integration of OpenAL into the Nimrod editor
* Rated N For Nerd - nerd_boy is working on a lite weight editor control for the .NET platform named CodeLite. Sound cool to you? Check the latest and bug him for more updates
* Raptor's Den - Raptor85 shares a video showing off his PSP game engine in action.
* Radioactive-Software - dgreen02 has two Urban Empire updates this week: video of a car on the test track being used to tweak the Ageia car physics; the last 2 renders of the 51 weapons available in the game: a chainsaw and a drum-mag M4
* Disshackled Transanity - Daerax continues work on his generic RPG project, learning more about the wonders of OOP in conjunction with functional programming. Code follows.
Game Dev Stuffs
* Adventures in Game Design - zer0wolf would like you to know about tech-artists.org, a community for professional technical artists
* Journal of EnemyBoss - EnemyBoss, for reasons unknown even to him, is working hard at coding a simple sprite enging in C only
* Working late past midnight... - capn_midnight fleshes out some of his design document for a story-driven game framework
* Compiling... - a_insomniac shares a link to a presentation from GDC 04: "An anatomy of a 2D Side Scroller" in his research for his next project
* Merry Prankster Games - gdunbar takes a good look at the new D&D 4 rules and how he plans to apply them to his own RPG project
Other Stuffs
* Any Colour You Like - benryves' home-built Z80 cmputer is up and running - it also needs a name.
* Not dead... - phantom warns about solid-state drives based on an AnandTech article that cites horrible latency and bad buffering in certain drives.
* On the path with a ramblin' man - jollyjeffers runs some memory tests and apologizes to Firefox for blaming it for his memory woes, and redirects his ire at FF extensions
* The Code Zone Bargain Basement Blog - John posts up some additional items to his Google Chrome mini-review of last week
* mittentacular - mittens gives his in-depth impression of Spore after being sucked in for many hours upon release
Let's close with a big welcome to new Journal Land citizen linternet.
Recent Blog Posts
| List: | 12/03/08 - GDNet: Weekly Sitrep 12/03/08 - GDNet: Tales from Journal Land 11/27/08 - GDNet: Weekly Sitrep 11/21/08 - GDNet: Tales from Journal Land 11/17/08 - GDNet: Tales from Journal Land 11/07/08 - GDNet: Tales from Journal Land 11/06/08 - GDNet: Weekly Sitrep 10/31/08 - GDNet: Tales from Journal Land |
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