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Plan for LK - Luis Karlos Hernandez
Plan for LK - Luis Karlos Hernandez
| Name: | Luis Karlos | |
|---|---|---|
| Date Posted: | Feb 04, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Luis Karlos |
Blog post
1.Update my C++ skills 2. Learn Torque Engine
This plan is for 1 year. (Starting on December 17, 2003)
Right now I am studying the following books:
C++ for Game Programmers (Game Development Series)
Efficient C++: Performance Programming Techniques
Mathematics for 3D Game Programming and Computer Graphics, Second Edition
Plus random readings of Game Programming Gems (1,2,3)
I am working full time with torque, my primary target ;)... are Items and objects behavior. (6 months)
I will continue with 3D render and network communication.
Right now I am studying the following books:
C++ for Game Programmers (Game Development Series)
Efficient C++: Performance Programming Techniques
Mathematics for 3D Game Programming and Computer Graphics, Second Edition
Plus random readings of Game Programming Gems (1,2,3)
I am working full time with torque, my primary target ;)... are Items and objects behavior. (6 months)
I will continue with 3D render and network communication.
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