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Gandalf? Mordor, is it left or right?
Gandalf? Mordor, is it left or right?
| Name: | James Rozee | |
|---|---|---|
| Date Posted: | Mar 16, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for James Rozee |
Blog post
I feel like Frodo setting out on his quest to destroy the ring. I know where I want to end up but I'm not too sure how to get there. I purchased TGB as an early adopter but now I'm interested in trying to tackle something with it.
My goal is to create a casual RPG with a 90s feel but with more modern graphics. I'm no artist but, I hope, everything is good enough for what I want to make. I'm using an Open Gaming Content rule set for the game rules and I have a basic hierarchy of "class" design for the objects I want to create in TGB.
Here is a mock up of the game play interface to give you an idea of what I'm shooting for:

I'm a pitiful newbie when it comes to this. But I thought I would start a blog on it just for the fun of it. I'm trying this out to see how much I can learn as I go. Suggestions are welcome. Thanks!
My goal is to create a casual RPG with a 90s feel but with more modern graphics. I'm no artist but, I hope, everything is good enough for what I want to make. I'm using an Open Gaming Content rule set for the game rules and I have a basic hierarchy of "class" design for the objects I want to create in TGB.
Here is a mock up of the game play interface to give you an idea of what I'm shooting for:

I'm a pitiful newbie when it comes to this. But I thought I would start a blog on it just for the fun of it. I'm trying this out to see how much I can learn as I go. Suggestions are welcome. Thanks!
Submit your own resources!| Matthew Langley (Mar 16, 2007 at 17:53 GMT) |
| J.C. Smith (Mar 16, 2007 at 18:04 GMT) |
| Channa Langley (Mar 16, 2007 at 18:23 GMT) |
| Pat Wilson (Mar 16, 2007 at 18:24 GMT) |

| David Higgins (Mar 16, 2007 at 18:29 GMT) Resource Rating: 5 |
| James Rozee (Mar 16, 2007 at 18:37 GMT) |
@David: Go for it! My addy's in my profile. :)
| Matt Huston (Mar 16, 2007 at 19:25 GMT) |
| Mario N. Bonassin (Mar 16, 2007 at 19:53 GMT) |
http://www.aarg.net/~minam/dungeon.cgi
This is the site he used to get algorithms for his app.
http://www.astrolog.org/labyrnth.htm
the TV show Survivor used the program Daedalus 2.1 to create some of there mazes.
| James Rozee (Mar 16, 2007 at 20:07 GMT) |
So after the first version, I'd probably sit down and design the world and make the game more than just a hack and slack concept -- either by enhancing the random generator or by make a completely static world with interactive NPCs. However, that tool would most likely be useful for getting started.
| Neo Binedell (Mar 16, 2007 at 20:18 GMT) |
Strangely enough they are still just as much fun as in yesteryear.
I was reading a post yesterday of someone who took a quick stab at this kind of engine, just can't remember
where it is... ;d
| James Rozee (Mar 16, 2007 at 20:26 GMT) |
| Neo Binedell (Mar 16, 2007 at 20:32 GMT) |
| James Rozee (Mar 16, 2007 at 20:38 GMT) |
| Nauris Krauze (Mar 16, 2007 at 23:28 GMT) |
I think casual RPG would be awesome. There have been couple of tries (Aveyond and Cute Knight come in mind) and, from what I hear, theyre doing quite well, so there is an audience for that kind of thing too.
| David Higgins (Mar 17, 2007 at 10:20 GMT) Resource Rating: 5 |
@James, again, absolutely stunning ... can't wait to see what you do with it ...
@Neo, CRS is a common ailment of mine too ... ;)
| Oliver Rendelmann - DerR (Mar 17, 2007 at 13:00 GMT) Resource Rating: 5 |
| James Rozee (Mar 17, 2007 at 20:17 GMT) |
Aveyond and Cute Knight did do well. I was speaking with Amanda about Aveyond and I also spoke with Big Fish Games about Cute Knight. And there is definite appeal to their audience in these types of games.
@Oliver: Yeah, I'm still juggling the art around. I haven't decided which direction is best: semi-realistic like most of AD&D games or "sort of" Anime like I have the characters above. I want the interiors to be semi-realistic and I always like the idea of toonish characters fighting realistic monsters for some reason. :) However, I wonder what most people prefer. Does anyone have a suggestion?
| Leroy Frederick (Mar 17, 2007 at 23:29 GMT) |
Quote:Not so sure about that mate! Looks pretty good to me ;0)
I'm no artist
| Nauris Krauze (Mar 17, 2007 at 23:58 GMT) |
Did a quickie mockup since it probably illustrates the idea better than thousands words anyway.

I totally dig the heroes though. They seem cute, yet not in the silly "awwww" kind of cute. Those can stand for themselves and are ready to go into that dark dungeon if need be. And that is whats all this about, innit? :)
| David Higgins (Mar 18, 2007 at 00:50 GMT) Resource Rating: 5 |
From looking at various casual game portals, it appears that the cartoony, bright colored, shiny art style tends to draw more attention then the 'realistic' style does ...
I definitely like @Nauris's remake of the previously posted screenshot, looks more "casual" ... though, I like them both just as equally, i'm not much for 'casual' and am a big RPG fan ... so I like the grittiness that James approach brings ...
| James Rozee (Mar 18, 2007 at 01:10 GMT) |
One of the things that I like to do is set a theme with my interface and each element has a purpose. With your example, I find that the interface breaks the theme because none of the elements belong in the genre. So it just doesn't say "fantasy" to me. However, I do like the addition of thicker borders and the cleaner look. I'll see if I can come up with something that satisfies both ideas.
Thanks for your input. :)
| James Rozee (Mar 19, 2007 at 14:02 GMT) |

I created the particle effect in TGB but this is a screenshot from my graphic app. Let me know what you think. Thanks.
| Oliver Rendelmann - DerR (Mar 19, 2007 at 14:17 GMT) Resource Rating: 5 |
| James Rozee (Mar 19, 2007 at 14:54 GMT) |
| David Higgins (Mar 19, 2007 at 15:08 GMT) Resource Rating: 5 |
Great progress with the art, keep it coming ..
| Oliver Rendelmann - DerR (Mar 19, 2007 at 15:24 GMT) Resource Rating: 5 |
| James Rozee (Mar 19, 2007 at 15:58 GMT) |
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