by date
Stumbling Along
Stumbling Along
| Name: | DavidF215 | |
|---|---|---|
| Date Posted: | Oct 03, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for DavidF215 |
Blog post
Well, after learning all I could before buying and shopping around, I finally bought TGE 1.4 about two weeks ago. I posted a multiple bot tutorial in the Torque Documentation forum recently since I never found on that I liked.
My next hurtle is spawning Items from a Trigger, with which I've not had much luck, but I'm still learning how TGE works. Man, TGE doesn't pull any punches, that's for sure. And the lack of documentation makes it like crawling up a brick wall.
I've created a prototype with a 2D Gamemaker that will be used for creating my TGE project. I created a functional RTS with the Gamemaker also, but I am not sure if that will be created in TGE or not. I also created a 2D clone of an old Intellivision game named, "Dreadnaught Factor." I might make a 3D clone in TGE of it, too.
My next hurtle is spawning Items from a Trigger, with which I've not had much luck, but I'm still learning how TGE works. Man, TGE doesn't pull any punches, that's for sure. And the lack of documentation makes it like crawling up a brick wall.
I've created a prototype with a 2D Gamemaker that will be used for creating my TGE project. I created a functional RTS with the Gamemaker also, but I am not sure if that will be created in TGE or not. I also created a 2D clone of an old Intellivision game named, "Dreadnaught Factor." I might make a 3D clone in TGE of it, too.
Recent Blog Posts
| List: | 10/03/06 - Stumbling Along 02/07/04 - Plan for David Falksen |
|---|
Submit your own resources!| Mark Berry (Oct 03, 2006 at 10:33 GMT) |
Getting your head around Torque is a pain, but with some time invested, you'll get there.
Cheers, Mark.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


