by date
GarageGames has arrived
GarageGames has arrived
| Name: | Dave Myers | ![]() |
|---|---|---|
| Date Posted: | Feb 21, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Dave Myers |
Blog post
<aside>This is mirrored on my blog if that's the sorta thing yer into. </aside>
I remember vividly the second mention I found of GarageGames online. The first mention, a Blue's News blurb, was largely forgettable and all I can recall from the announcement was that they had a website up or something. But the second time I saw the name, ah yes, now that I remember quite well. Just as I will remember vividly the latest comic by those insane Penny Arcade guys.
Like so many other wannabe game devs out there in the wild, I had tinkered for many years with various software libraries, including some of my own creation, in the hopes of learning how to make those most magical of creations - video games. Prior to becoming aware of GarageGames I was already of the mind that my fellow teammates and I needed to simply latch on to an existing 3D engine and make something, even if it was simply a mod of an existing game such as Unreal or Quake. So we started researching which game would be the easiest to work with and then I found that second blurb:
GarageGames was going to license out the Tribes 2 engine.
I read and reread the announcement, truly with disbelief, I kid you not. I went to GDC that year and sat face-to-face with the GarageGames founders and point-blank asked them the single most important question I had: Do we get source?
The rest is history, of course, because not only did we get source, but we got a full-fledged 3D engine, not just a software library. Gone were thoughts of using Unreal or Quake and making a mod. This was our solution and gawddamned if we weren't the happiest bunch of wannabe game makers you ever laid your eyes on.
Flash forward, what, five years or so now? GarageGames is inching closer and closer to a goal I remember Jay Moore mentioning many moons ago - being a name known to every household. At least, I think he said something close to that. And now here they are with a title on the Xbox360 and the subject on arguably the most popular game geeks comic around. Not too shabby, and I feel very fortunate to have experienced at least some portion of this with GG.
What will happen in the next five years with GG? Personally, I hope that they reach the next level in terms of distribution, on their own terms, and in their own channel. Even so, there's no doubt that GarageGames has arrived.
Gratz GG!
I remember vividly the second mention I found of GarageGames online. The first mention, a Blue's News blurb, was largely forgettable and all I can recall from the announcement was that they had a website up or something. But the second time I saw the name, ah yes, now that I remember quite well. Just as I will remember vividly the latest comic by those insane Penny Arcade guys.
Like so many other wannabe game devs out there in the wild, I had tinkered for many years with various software libraries, including some of my own creation, in the hopes of learning how to make those most magical of creations - video games. Prior to becoming aware of GarageGames I was already of the mind that my fellow teammates and I needed to simply latch on to an existing 3D engine and make something, even if it was simply a mod of an existing game such as Unreal or Quake. So we started researching which game would be the easiest to work with and then I found that second blurb:
GarageGames was going to license out the Tribes 2 engine.
I read and reread the announcement, truly with disbelief, I kid you not. I went to GDC that year and sat face-to-face with the GarageGames founders and point-blank asked them the single most important question I had: Do we get source?
The rest is history, of course, because not only did we get source, but we got a full-fledged 3D engine, not just a software library. Gone were thoughts of using Unreal or Quake and making a mod. This was our solution and gawddamned if we weren't the happiest bunch of wannabe game makers you ever laid your eyes on.
Flash forward, what, five years or so now? GarageGames is inching closer and closer to a goal I remember Jay Moore mentioning many moons ago - being a name known to every household. At least, I think he said something close to that. And now here they are with a title on the Xbox360 and the subject on arguably the most popular game geeks comic around. Not too shabby, and I feel very fortunate to have experienced at least some portion of this with GG.
What will happen in the next five years with GG? Personally, I hope that they reach the next level in terms of distribution, on their own terms, and in their own channel. Even so, there's no doubt that GarageGames has arrived.
Gratz GG!
Recent Blog Posts
| List: | 02/26/06 - (Board) Game Day 02/21/06 - GarageGames has arrived 02/19/06 - I 06/09/05 - Plan for Dave Myers 03/22/05 - Plan for Dave Myers 03/14/05 - Plan for Dave Myers 03/09/05 - Plan for David Myers 03/02/05 - Plan for David Myers |
|---|
Submit your own resources!| Timothy Aste (Feb 21, 2006 at 08:03 GMT) |
| Toby W. Allen (Feb 21, 2006 at 10:24 GMT) |
| James Bond (Feb 21, 2006 at 10:54 GMT) |
| N R Bharathae (Feb 21, 2006 at 11:26 GMT) |
| Unk (Feb 21, 2006 at 15:48 GMT) |
Most of the clients out there are either focused on the hardcore pc audience (with downloadable versions of retail games), the casual game audience, or the classic game audience (astroids, mario, etc.). There is not a whole lot of cross pollination which would really help the indie movement take off.
The funny thing I have been thinking about is that we could build a game service using Torque... which could then be used to download Torque games among other things. =) The biggest problem is bandwidth... but maybe there is a bittorrent solution to be found.
Also, I believe the new tools being worked on to speed up development are going to effect torque/t2d developers profoundly.
-Unk
Edited on Feb 21, 2006 16:03 GMT
| Jay Moore (Feb 22, 2006 at 07:18 GMT) |
I'm more excited about the values and the mission GG stands for... I've had major players in the game industry introduce me as Jay Moore from GarageGames - "they are the good guys". Even when at times we see people making easier money, it feels good to know we're, as Mark F. says, all about the games not about the money. Do I want everyone at GG to make boat loads of the stuff? Absolutely, but we can do that and if we don't make the games we have in us and get to empower indie devs to bring their games to reality then what's the big deal... lots of ways to make money in the world.
In a way I feel like we're working at Disney or Apple when they just started and we have no idea how cool this venture will be in 5 years or 50... GG is all about making cool tech, fun games and doing it on our own terms.
We've only begun to rock... 2006 is going to be another wild ride! (I think I say that every year and so far its been true).
Edited on Feb 22, 2006 07:21 GMT
| Pat Wilson (Feb 22, 2006 at 07:39 GMT) |

| Dave Myers (Feb 22, 2006 at 16:59 GMT) |
Edited on Feb 22, 2006 16:59 GMT
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


