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More Attempts at Texturing

More Attempts at Texturing
Name:Nate "Nateholio" Watson
Date Posted:Jan 05, 2007
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Blog post
This week I decided to give texturing my buildings a try. I think it worked out better than I had planned but things could still look much better. Anyway, for the screenshots:

ixeelectronics.com/K96/Screens010407.html

I have several more pics but for some reason yahoo keeps messing them up when I upload them.

Anyway, as you can see in the first pic the platform on the top if the storage tank isnt finished. I havent figured out how to best rotate the image for it so that everything lines up properly. MS Paint only lets you rotate by 90 degrees, the GameCreator program I have lets you rotate by any amount but it looks like junk afterwards, and Photoshop must be related to Windows somehow because it insists on doing stuff I didnt ask it to - "softening" the edges when something is rotated even though I dont want it to. I cant have edge softening because I dont waste time with making alpha channels in Photoshop with that crappy plugin that I cant even remember the name of. I just use a background color (usually green=255) then tell the engine to treat that color as transparent. I think that I will have to end up finishing the platform grating by hand which will take an hour Im sure.

Im also finding that my creativity in making maps is really bad. I have several buildings I modelled but I have no idea where to place them, and even worse, where to place all the "prop" buildings later when its time to lay out the city. It might be one of those things where Ill have to go look at some of the sites I frequent to find some city layout algorithms and implement them in my engine.

This all has got me in a disappointed mood because I hoped to have more things done this week, but oh well.

Edit: I started some experimenting because I needed to be able to name arrays on the fly with names generated by the program. So I tried it and to my suprise and relief it works. I had always thought BASIC would kick back and error if you tried to name an array using a string variable as the name, but apparently it doesnt. Im pretty sure this will lead to another engine rewrite but I can deal with that.

Recent Blog Posts
List:01/11/07 - Engine Progress - Zilch
01/05/07 - More Attempts at Texturing
12/29/06 - Buildings to Populate Demo Map
12/22/06 - Not game related, but a good post for the holidays
12/22/06 - Finally finished with "base" terrain...for now
12/14/06 - Posting to Keep in the Habit
12/08/06 - Treeses ;) and Terrain
12/02/06 - Slow Progress on K96

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Mark Berry   (Jan 05, 2007 at 04:33 GMT)
Learning new stuff takes time and experimentation, so dont sweat it.

Looks like you are off to a cracking start.

I always hit a wall, when I cant instantly be good at something, and breaking through takes a bit of patience, which I am only slowly aquiring with age.

Steve Flowers   (Jan 05, 2007 at 12:48 GMT)
Nate,

To remove antialiasing when rotating layers or objects in PhotoShop try this:

1. Edit > Preferences > General (or hit CTRL-K)
2. Select the drop down box next to Image Interpolation and change it to Nearest Neighbor.

That will give you a very blocky edge without the antialiasing process.

One trick / piece of software I love to use for base textures is Macromedia (Adobe) Fireworks. Everything Stays live vector and the native file save format is PNG. The PNG carries the alpha channel so you don't have to fuss with a plug-in. The thing I find most attractive about Fireworks is the live vector objects and the ease of use. I also LOVE the fact that my texture is still editable AND useable. I can grab it from my game directory, edit it, save it back to the game directory and it just works (the PNG still contains all the editable source layers).

...forgot to mention - plus, Fireworks won't antialias your stuff if you don't want it to (you can antialias some things and not others, toggle back and forth, etc..)
Edited on Jan 05, 2007 13:30 GMT

Nate "Nateholio" Watson   (Jan 09, 2007 at 18:24 GMT)
Thanks for the software hint, I like it

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