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Slow Progress on K96

Slow Progress on K96
Name:Nate "Nateholio" Watson
Date Posted:Dec 02, 2006
Rating:Not Rated
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Blog post
Progress has been slow on getting the Terrain, Mesh, and Texture Managers to work as planned, let alone talk to each other. Most of the problems have been small nitnoid things that I overlook when copying and modifying blocks of code from one function to another. Quite frankly its getting discouraging, I don't know if I'm getting worse at coding or whats going on. So basically I have a bunch of nicely organized code, then nothing but a black screen at runtime; where before I had spaghetti code and a nice, yet primitive, terrain/skysphere system. I mean currently TextureManager can't even figure out if a file exists or not. Ive tried all kinds of things to fix it but it still thinks files dont exist.

Recent Blog Posts
List:01/11/07 - Engine Progress - Zilch
01/05/07 - More Attempts at Texturing
12/29/06 - Buildings to Populate Demo Map
12/22/06 - Not game related, but a good post for the holidays
12/22/06 - Finally finished with "base" terrain...for now
12/14/06 - Posting to Keep in the Habit
12/08/06 - Treeses ;) and Terrain
12/02/06 - Slow Progress on K96

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Stephen Zepp   (Dec 02, 2006 at 07:38 GMT)
Hang tight man, some months are better than others!!

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