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Slow Progress on K96
Slow Progress on K96
| Name: | Nate "Nateholio" Watson | ![]() |
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| Date Posted: | Dec 02, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Nate "Nateholio" Watson |
Blog post
Progress has been slow on getting the Terrain, Mesh, and Texture Managers to work as planned, let alone talk to each other. Most of the problems have been small nitnoid things that I overlook when copying and modifying blocks of code from one function to another. Quite frankly its getting discouraging, I don't know if I'm getting worse at coding or whats going on. So basically I have a bunch of nicely organized code, then nothing but a black screen at runtime; where before I had spaghetti code and a nice, yet primitive, terrain/skysphere system. I mean currently TextureManager can't even figure out if a file exists or not. Ive tried all kinds of things to fix it but it still thinks files dont exist.
Recent Blog Posts
| List: | 01/11/07 - Engine Progress - Zilch 01/05/07 - More Attempts at Texturing 12/29/06 - Buildings to Populate Demo Map 12/22/06 - Not game related, but a good post for the holidays 12/22/06 - Finally finished with "base" terrain...for now 12/14/06 - Posting to Keep in the Habit 12/08/06 - Treeses ;) and Terrain 12/02/06 - Slow Progress on K96 |
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Submit your own resources!| Stephen Zepp (Dec 02, 2006 at 07:38 GMT) |
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