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Zombies and Gem A Day
Zombies and Gem A Day
| Name: | Paul Dana | ![]() |
|---|---|---|
| Date Posted: | Jun 05, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Paul Dana |
Blog post
Zombies!!!!!

I realize I forgot to put the word Zombie into the title of my previous blog about our Zombie COOP game. Even though this blog is about our Gem A Day project, I figured I would put the word Zombie into the title of this blog and provide as many redundant links and gratuitous images as I figure you could stomach:

That's gotta hurt.
Gem A Day
Plastic Games is a small independent games development company. We make a living generally doing contract work and generally using Torque. We have been doing this for several years now and we have a policy of code re-use that we call making "gems". A gem is a self contained bit of code and/or art, often along with some useful conventions, that solves a particular problem in a way that makes it easy to use this solution again in the future. The name comes from the famous Graphics Gems and Game Programming Gems series.
Over the years we have made quite a few useful Torque Gems, and it has saved us a lot of time and effort. The more we use our gems the more we realize it was worth making them. In an effort to give back to the community, over the next few weeks we intend on releasing a Gem A Day.
Anthony Rosenbaum and I will begin posting one resource each work day, starting Monday, June 9th. Each resource is one of our Plastic Gems.
Plastic Gem #1: Placeable shapes will explain how to use Torque to create your own custom shapes with their own animated behavior using the StaticShape class. It provides a cool .dts shape of a grandfather clock that is used in the first three gems.
Plastic Gem #2: Animation Threads provides a heap of useful improvements to the animation support and builds upon what the grandfather clock can do.
We hope you find these resources useful as it has sure been a pain preparing them. We have the first few ready and will be busily working on more so that we can keep up the Gem A Day effort for at least two weeks.

The gems are going up. For a list of gems, visit the Gem A Day page.

I realize I forgot to put the word Zombie into the title of my previous blog about our Zombie COOP game. Even though this blog is about our Gem A Day project, I figured I would put the word Zombie into the title of this blog and provide as many redundant links and gratuitous images as I figure you could stomach:

That's gotta hurt.
Gem A Day
Plastic Games is a small independent games development company. We make a living generally doing contract work and generally using Torque. We have been doing this for several years now and we have a policy of code re-use that we call making "gems". A gem is a self contained bit of code and/or art, often along with some useful conventions, that solves a particular problem in a way that makes it easy to use this solution again in the future. The name comes from the famous Graphics Gems and Game Programming Gems series.
Over the years we have made quite a few useful Torque Gems, and it has saved us a lot of time and effort. The more we use our gems the more we realize it was worth making them. In an effort to give back to the community, over the next few weeks we intend on releasing a Gem A Day.
Anthony Rosenbaum and I will begin posting one resource each work day, starting Monday, June 9th. Each resource is one of our Plastic Gems.
Plastic Gem #1: Placeable shapes will explain how to use Torque to create your own custom shapes with their own animated behavior using the StaticShape class. It provides a cool .dts shape of a grandfather clock that is used in the first three gems.
Plastic Gem #2: Animation Threads provides a heap of useful improvements to the animation support and builds upon what the grandfather clock can do.
We hope you find these resources useful as it has sure been a pain preparing them. We have the first few ready and will be busily working on more so that we can keep up the Gem A Day effort for at least two weeks.

The gems are going up. For a list of gems, visit the Gem A Day page.
Recent Blog Posts
| List: | 06/23/08 - 372 Free Textures - what a gem! 06/05/08 - Zombies and Gem A Day 05/09/08 - Next we make it look good... 03/09/08 - Long Time Coming... 03/12/07 - Giving Presentation to Middle School Math Club 10/26/06 - Bit Shifter 10/26/06 - What The... 09/24/05 - Plan for Paul Dana |
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Submit your own resources!| David Montgomery-Blake (Jun 05, 2008 at 13:33 GMT) Resource Rating: 5 |
| Simon Love (Jun 05, 2008 at 14:19 GMT) |
Thank you guys for being open-minded and bringing those gems to the community!
| Mark Dynna (Jun 05, 2008 at 15:12 GMT) Resource Rating: 5 |
| Deborah Marshall (Jun 05, 2008 at 16:49 GMT) |
If it were mutant zombies, I'd even add a third thumb: dd(^_^)b
| Konrad Kiss (Jun 05, 2008 at 18:45 GMT) |
| Kory James (Jun 05, 2008 at 20:54 GMT) |
That's wonderful news, I've been waiting for you to let us know went that was going to start! I was wondering if you can make the blood code a resource just a suggestion.
| Paul Dana (Jun 06, 2008 at 01:32 GMT) |
Mark - we can make resources of the DTS LOD and the LOD Profile stuff - but only for TGE at this point. We have not yet ported that particular code over to the TGEA (aka Juggernaut) codebase. We were going to wait until we had a TGEA solution before posting that resource - but we would be happy to hear from the community on that.
Kory - the blood is another GEM that we were not planning on doing right away, we just concentrated on some more basic ones first that build up some basic functionality. We will add it to the list of ones that people want to see.
Keep the suggestions coming. I should provide another link to our kids game prototype: Bixby as that also shows off some other Gems we made that are more along the RPG genre.
Edited on Jun 06, 2008 01:32 GMT
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