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Plan for William Sims

Plan for William Sims
Name:William Lee Sims
Date Posted:Feb 01, 2005
Rating:3.5 out of 5
Public:YES
Comments:YES
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I've finished working on my Hide and Go Seek game with power-ups and six different worlds... a brick maze, a mazed interior, inside a computer case, a bizarre funhouse, a village, and a graveyard.
This is my first project with the TGE. I was a bit ambitious in making it, but I finally got it to a point where I'm happy with it.

The game plays with 3 to 16 people (although I've only ever tested it with 10). There is a lot of programmer art in this, too. Learning the art tools (Quark, gameSpace, MilkShape, Ultimate Unwrap, CharacterFX, etc.) at the same time shows. But since this is just a hobby, my friends are my only players, and I don't make money, nobody can really complain.

I made a few changes to the engine. I created a tractor beam (which is really an impulse beam). I created a C++ object that mostly encapsulates the source and target names. The clients then draw the tractor beam using those names. I then have a separate function which applies the proper impulse. The tractor beam looks kind of Star Trek-ish... kinda.

Second, I had the server determine the footprints. I then replicate these footprints exactly on each client. This is because each character has a stealth ability. The more stealthy you are, the less footprints you leave. It was vital that you knew where your footprints were. Especially when you are invisible.

Finally, I made a slew of minor changes to support each character having different speeds, different powerup effects, different stealths, and for tagging. (Nothing major... just a lot of state variables and modifications to virtual functions within my own PlayerHnGS class.)

If anybody is interested in these changes I would be willing to share the code and/or concepts.

Here are the powerups. You can visit my web site or view the Hide and Go Seek Instructions to learn more.



Here are a few shots of the levels (from the documentation):


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Josh Williams   (Feb 01, 2005 at 01:37 GMT)
This sounds pretty damn cool. :)

Anthony Rosenbaum   (Feb 01, 2005 at 01:59 GMT)
Cool Idea, very clever

Pat Wilson   (Feb 01, 2005 at 04:07 GMT)
Holy crap. That is a really good idea.

I had this idea for a genre of games called the digital playground, where playground games that we used to play would work for something like emerging mobile technologies and there's actually a design doc for one of them on the whiteboard next to my desk.

I think your idea, if done well, is a very good one. The easier the play mechanic the better, now all you have to do is make it fun, and you are golden.

Robert Pierce   (Feb 01, 2005 at 04:36 GMT)
Looks nice, can't wait for more information on it.

James Laker (BurNinG)   (Feb 01, 2005 at 06:41 GMT)
Hide and go Seek.... Why didn't I ever think of this... Awesome Idea...

Jorgen Ewelonn   (Feb 01, 2005 at 14:53 GMT)
Man, I can't even remember seeing anything like it before either ... this was a good one ..

Good luck, keep up the excellent work.

Josiah Wang   (Feb 01, 2005 at 20:11 GMT)
NIiiiiiiiiice....lol same as Burning, can't believe I didn't think of this either >.<

I looked at the instructions a bit...to be frank, at first, I didn't think this game would be fun, but after reading the well written instructions, it's like...WHOA. Downloading right now =D

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