Previous Blog Next Blog
Prev/Next Blog
by date

Plan for William Sims

Plan for William Sims
Name:William Lee Sims
Date Posted:Jul 11, 2004
Rating:1.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for William Lee Sims

Blog post
I've finished working on my Hide and Go Seek game with power-ups and six different worlds... a brick maze, a mazed interior, inside a computer case, a bizarre funhouse, a village, and a graveyard.
This is my first project with the TGE. I was a bit ambitious in making it, but I finally got it to a point where I'm happy with it.

The game plays with 3 to 16 people (although I've only ever tested it with 10). There is a lot of programmer art in this, too. Learning the art tools (Quark, gameSpace, MilkShape, Ultimate Unwrap, CharacterFX, etc.) at the same time shows. But since this is just a hobby, my friends are my only players, and I don't make money, nobody can really complain.

I made a few changes to the engine. I created a tractor beam (which is really an impulse beam). I created a C++ object that mostly encapsulates the source and target names. The clients then draw the tractor beam using those names. I then have a separate function which applies the proper impulse. The tractor beam looks kind of Star Trek-ish... kinda.

Second, I had the server determine the footprints. I then replicate these footprints exactly on each client. This is because each character has a stealth ability. The more stealthy you are, the less footprints you leave. It was vital that you knew where your footprints were. Especially when you are invisible.

Finally, I made a slew of minor changes to support each character having different speeds, different powerup effects, different stealths, and for tagging. (Nothing major... just a lot of state variables and modifications to virtual functions within my own PlayerHnGS class.)

If anybody is interested in these changes I would be willing to share the code and/or concepts.

Here are the powerups. You can visit my web site or view the Hide and Go Seek Instructions to learn more.



Here are a few shots of the levels (from the documentation):


Recent Blog Posts
List:09/27/08 - Heroes Of 2073 Prototype
07/21/08 - Toy Factory!
02/02/07 - Fast Arcade Complete (Warning: Large Image)
08/23/06 - Sid Sackson, Prototyping, and Mexico
07/07/06 - Sparks! 4 Complete
06/04/06 - Land Bridges Complete (Enough For Now)!
02/01/05 - Plan for William Sims
07/11/04 - Plan for William Sims

Submit ResourceSubmit your own resources!

You must be a member and be logged in to either append comments or rate this resource.