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Toy Factory!
Toy Factory!
| Name: | William Lee Sims | ![]() |
|---|---|---|
| Date Posted: | Jul 21, 2008 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for William Lee Sims |
Blog post
Hi, All!
I finished a game about a year ago called Sparks! 5: Toy Factory. (Actually, it went through many names including Origami Garden, but that's wishy-washiness for you.) It's a network-connecting logic game. I couldn't find a graphic artist, then the holidays came up, then I took over a month of vacation, then my sister (with 5 kids) had surgery. Well... you get the idea.
During this time I worked on Fast Arcade and made about 35 games. This was a lot of fun. I'll be adding games to it until the day I die. Recently, I created a game on it called "Pet Store Detective". I'd been wanting to test out RentACoder, so I tried hiring an artist through it. It worked like a charm. I got a lot of offers at a lot of different prices, each with it's own advantages.
But now I'm back and converting Toy Factory to the latest TGB version. I found Richard (a British ex-patriot living in Spain) to do my art.
I've had 2 experiences hiring artists here at GarageGames and now 2 at RentACoder. My success rate here is 0% and at RentACoder is 100%. I'm not bashing the artists here. My experience is probably not standard. In one case, the guy had no experience; in the other, the guy had to stop due to personal issues.
Below are two images. The first is a programmer-art version of the game in one of its 50 levels. (Each level is replayable, due to the random building of the puzzle.) The second is a close-up image that Richard created.
Later!


I finished a game about a year ago called Sparks! 5: Toy Factory. (Actually, it went through many names including Origami Garden, but that's wishy-washiness for you.) It's a network-connecting logic game. I couldn't find a graphic artist, then the holidays came up, then I took over a month of vacation, then my sister (with 5 kids) had surgery. Well... you get the idea.
During this time I worked on Fast Arcade and made about 35 games. This was a lot of fun. I'll be adding games to it until the day I die. Recently, I created a game on it called "Pet Store Detective". I'd been wanting to test out RentACoder, so I tried hiring an artist through it. It worked like a charm. I got a lot of offers at a lot of different prices, each with it's own advantages.
But now I'm back and converting Toy Factory to the latest TGB version. I found Richard (a British ex-patriot living in Spain) to do my art.
I've had 2 experiences hiring artists here at GarageGames and now 2 at RentACoder. My success rate here is 0% and at RentACoder is 100%. I'm not bashing the artists here. My experience is probably not standard. In one case, the guy had no experience; in the other, the guy had to stop due to personal issues.
Below are two images. The first is a programmer-art version of the game in one of its 50 levels. (Each level is replayable, due to the random building of the puzzle.) The second is a close-up image that Richard created.
Later!


Recent Blog Posts
| List: | 09/27/08 - Heroes Of 2073 Prototype 07/21/08 - Toy Factory! 02/02/07 - Fast Arcade Complete (Warning: Large Image) 08/23/06 - Sid Sackson, Prototyping, and Mexico 07/07/06 - Sparks! 4 Complete 06/04/06 - Land Bridges Complete (Enough For Now)! 02/01/05 - Plan for William Sims 07/11/04 - Plan for William Sims |
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Submit your own resources!| Edward (Jul 22, 2008 at 00:38 GMT) |
| Joshua Dallman (Jul 23, 2008 at 22:04 GMT) |
| jydog (Aug 11, 2008 at 22:23 GMT) Resource Rating: 3 |
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3.0 out of 5


