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Sid Sackson, Prototyping, and Mexico
Sid Sackson, Prototyping, and Mexico
| Name: | William Lee Sims | ![]() |
|---|---|---|
| Date Posted: | Aug 23, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for William Lee Sims |
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Sid Sackson (1920 - 2002) was a great American game inventor. "Acquire" is probably his most famous game. In my opinion, even his worst game ideas are inspiring. Several years ago I was lucky enough to get a copy of "A Gamut of Games" (1969) fairly cheap.

I've probably read the book a dozen times already. A while back, I even implemented a couple of games from his book: Bowling Solitaire and Solitaire Dice. They were done during the early stages of Torque Game Builder (an early Beta if I remember correctly). They are getting played on a fairly regular basis by strangers (which I consider a success in my book).



I'm now heading back to San Carlos, Mexico to finish the last of the paperwork for my new house down there (which once again, I blame Joshua Dallman for making me look down there). While there, I'm going to be prototyping another Sid Sackson game called "Last Word". One problem I have with word games (like Scrabble) is that a computer (or human) player will put out "cacoepistic" and you will have no freakin' clue as to what that word means (it means "of or related to mispronounced words"). I will fix this with "Last Word". I downloaded Wiktionary and am in the process of writing a program which parses the list into reasonable words (2 characters or more, no capital letters, no punctuation, no slang) and puts each word with a few of its definitions into an SQLite database. (This will be available on my web site when it is done.) I will then use it in my game so that you can look up the definition to a word you don't know. (Of course, I will only be allowing you to look up words that are already completed so that you cannot test random words.)

I've probably read the book a dozen times already. A while back, I even implemented a couple of games from his book: Bowling Solitaire and Solitaire Dice. They were done during the early stages of Torque Game Builder (an early Beta if I remember correctly). They are getting played on a fairly regular basis by strangers (which I consider a success in my book).



I'm now heading back to San Carlos, Mexico to finish the last of the paperwork for my new house down there (which once again, I blame Joshua Dallman for making me look down there). While there, I'm going to be prototyping another Sid Sackson game called "Last Word". One problem I have with word games (like Scrabble) is that a computer (or human) player will put out "cacoepistic" and you will have no freakin' clue as to what that word means (it means "of or related to mispronounced words"). I will fix this with "Last Word". I downloaded Wiktionary and am in the process of writing a program which parses the list into reasonable words (2 characters or more, no capital letters, no punctuation, no slang) and puts each word with a few of its definitions into an SQLite database. (This will be available on my web site when it is done.) I will then use it in my game so that you can look up the definition to a word you don't know. (Of course, I will only be allowing you to look up words that are already completed so that you cannot test random words.)
Recent Blog Posts
| List: | 07/21/08 - Toy Factory! 02/02/07 - Fast Arcade Complete (Warning: Large Image) 08/23/06 - Sid Sackson, Prototyping, and Mexico 07/07/06 - Sparks! 4 Complete 06/04/06 - Land Bridges Complete (Enough For Now)! 02/01/05 - Plan for William Sims 07/11/04 - Plan for William Sims |
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Submit your own resources!| Andrew Hull (Aug 23, 2006 at 02:08 GMT) |
| Kevin Ryan (Aug 23, 2006 at 02:14 GMT) Resource Rating: 5 |
| William Lee Sims (Aug 23, 2006 at 02:42 GMT) |
Game developers from around the world would send a copy of their game to Sid Sackson in the hopes that he could give them ideas to improve it. His collection of games was over 15,000! Unfortunately after his death, the games were sold off in pieces. I'm sure there were incredible gems in there which will probably never see the light of day. *FROWN*
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