by date
Required - female casual gamers for focus group
Required - female casual gamers for focus group
| Name: | Phil Carlisle | ![]() |
|---|---|---|
| Date Posted: | Feb 20, 2006 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Phil Carlisle |
Blog post
After talking with Julie Moore (Jay's better half) Hi Julie!!! the other day about a character concept I had, it struck me that even though I have an idea or two that I think would appeal to female gamers, I'm really usually about a million miles off from where they are in terms of games and what makes a game appeal to them.
So it got me thinking about what I can do to address this issue. Now after some thinking about it, I really cant think of anything better than just finding a few female casual game players who wouldnt mind the occasional mail to ask about a particular issue involved with making our casual sports titles more family friendly.
So I'm making a public request here, if you know any female gamers, of pretty much any age, but ideally the target "soccer mom" demographic, who wouldnt mind the occasional mail (I mean really just to show a few samples of art style and concept during the early design stages, nothing more) I would appreciate you putting them in touch.
If you could ask anyone interested to email me at zoombapup @ gmail.com that would be really great.
I'm not looking to spam anyone, just want to know which they prefer between two screen mockups (for instance), so it wouldnt be more than the occasional mail or two. But I'd love to have some feedback from what my target audience might end up being.
Thanks a load.
Phil.
So it got me thinking about what I can do to address this issue. Now after some thinking about it, I really cant think of anything better than just finding a few female casual game players who wouldnt mind the occasional mail to ask about a particular issue involved with making our casual sports titles more family friendly.
So I'm making a public request here, if you know any female gamers, of pretty much any age, but ideally the target "soccer mom" demographic, who wouldnt mind the occasional mail (I mean really just to show a few samples of art style and concept during the early design stages, nothing more) I would appreciate you putting them in touch.
If you could ask anyone interested to email me at zoombapup @ gmail.com that would be really great.
I'm not looking to spam anyone, just want to know which they prefer between two screen mockups (for instance), so it wouldnt be more than the occasional mail or two. But I'd love to have some feedback from what my target audience might end up being.
Thanks a load.
Phil.
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Submit your own resources!| Prairie Games (Feb 21, 2006 at 00:17 GMT) |
Edited on Feb 21, 2006 00:17 GMT
| Vashner (Feb 21, 2006 at 01:48 GMT) |
| David House (Feb 21, 2006 at 01:57 GMT) |
| Jeff Tunnell (Feb 21, 2006 at 04:01 GMT) |
-Jeff
| Stacey Mickens (Feb 21, 2006 at 04:05 GMT) |
| Vince Gee (Feb 21, 2006 at 04:11 GMT) |
I will add you to my prayers Phil... cause ya gonna need em:)
(DUCKS from the female members)
| LadyDeath (Feb 21, 2006 at 05:52 GMT) Resource Rating: 4 |
Part of your theory about women wanting to beat up on men may be correct. I have played Quake I, II and II, Tribes 1, 2 and Vengeance. My favorite part is killing the husband. Great marital therapy. I like FPS, strategy and teamwork. I don't care for role playing or games where I have to progress to the next level to get the job done. Give me the tools I need now or forget it. Solitaire is fun, but give me something to kill or shoot at (like Vince Gee). j/k
| Todd Pickens (Feb 21, 2006 at 05:54 GMT) |
| Joe Bird (Feb 21, 2006 at 12:57 GMT) |
| BigPapa (Feb 21, 2006 at 21:33 GMT) |
| KevinG (Feb 22, 2006 at 02:40 GMT) |
She tells me daily to produce a game that somehow uses that dude
Sawyer from t.v.'s Lost. She didnt care too much about the game mechanics.
It is my beleif that the female casual gamer market will hard to peg,
they are sort of like Freemen from dune. A fierce secret legion of vast numbers.
DesperateHouseWifes: the game anyone?
Cheers
| Yardutymom07 (Feb 22, 2006 at 06:08 GMT) |
I would love to have some imput or just share my thoughts for whatever its worth.
Lady gamers stand up and be counted w00t! ;)
Thank you Lady Death for the heads up! <3
<3 Mom07
| Joe Bird (Feb 22, 2006 at 21:35 GMT) |
I gave her Phil's email addy and she was interested.
| Phil Carlisle (Feb 25, 2006 at 20:39 GMT) |
Jeff: I'm not trying to make a "game for women", I'm just trying to make choices that dont turn women off. After talking through some options with Julie a couple of weeks back, it really dawned on me that as a male designer, I just dont have a female viewpoint, so I figured I'd ask for one. The fact is that the current "casual" market, which is where I see my tennis game going, is for the main part, funded by female players. So I should definitely take thier views into account. As it is, I want the tennis game to be very "family friendly", so it's really something I'm trying to address. Making sure that my games take into account female sensibilities (for instance, if I include a female character, how that character looks and is portrayed). I think many developers could use some help with this.
Now there definitely isnt a woman stood over my shoulders asking for a specific game or some such, but If I'm making a game which might appeal to women, doesnt it make sense to take into account things that might turn them off? I get the feeling youre asking why I'm creating a casual game? Well, my definition of "casual" is probably not the same as everyone's. I'm talking casual as in Mario Tennis. My definition of casual is "family friendly", family being all ages and all sexes.
I really dont care about the size of the market, we're creating the game on an insanely small budget, with a student doing most of the programming work. So this is just so that I produce a game that works for everyone as much as I can.
| Phil Carlisle (Feb 25, 2006 at 20:44 GMT) |
I'm not even ruling out some other casual style games which are family friendly and even perhaps slanted towards women gamers. Sure, its partly that I'm interested in deliverying games to a potentially larger audience, but its also because making games of all types interests me. I dont want to get stuck in the rut of producing the same games again and again like I did when I was in a commercial dev. If I cant create a hardcore flight-sim, a dogfighting action game, a tennis based family game and a casual female friendly title as an indie, when can I?
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3.5 out of 5


