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Plan for Phil Carlisle

Plan for Phil Carlisle
Name:Phil Carlisle
Date Posted:Mar 18, 2001
Rating:4.0 out of 5
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Welp, first plan with gg, so I'll keep it short.

I was working on an engine similar to the V12 stuff from gg, so that kind of puts a spanner in the works for me :)

Now, I'll probably just tread water until the release of V12 and I can see whats there and whats not.

My current stuff has all been 3D, mainly landscape rendering, procedural content generation, and BSP integration, now I'll probably still do some stuff on the brute force landscape engine, mainly just texture generation tweaks.

So what else?, well, I can now revisit my skeletal animation code to try something Ive been hankering to try for a LONG time. Namely procedural animation of skeletal models.

Its a simple extension from the skeletal animation stuff everyone and thier dog can do now, but being a sucker for procedural content (mainly because I never have had any artists in my pocket), well.. I can see some interesting avenues to explore.

Work carries on, as always. But I am looking forward to a move soonish, from the UK to the states. I still dont know where to though.

Phil.

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