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GDC AI sessions

GDC AI sessions
Name:Phil Carlisle
Date Posted:Nov 28, 2008
Rating:Not Rated
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Things have been incredibly busy with me lately. What with a full teaching workload alongside a fairly punishing amount of research and development effort.

As a member of the AI game programmers guild, an industry based initiative to push the boundaries of game AI, I'm going to be at GDC doing a few sessions this year. One of them I could really use some artistic help with.

If you are a 3D artist/modeller/animator, please consider helping me out (and getting paid) by responding to my job ad: www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=6...

You can view the current sessions (there are more to be announced) at:

www.cmpevents.com/GD09/a.asp?option=C&V=1&SB=3

The session I need the artwork for, is the one titled "Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters". I need the artwork to go along with some affective (emotional) modelling code I've been working on for a while now.

Unfortunately until I actually get someone to create the art, I'm without the ability to place an image here, so just imagine a lolcat or some such :)

Phil.

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eb   (Nov 29, 2008 at 01:56 GMT)
/ edited out initial post /
Good luck on this Phil.
Edited on Nov 29, 2008 05:13 GMT

AndrewOsborne   (Dec 01, 2008 at 02:13 GMT)
Hi Phil - Sent you an email RE: Character Art..
Thanks!

Eric Preisz   (Dec 01, 2008 at 17:32 GMT)
Congratulation on your paper being accepted. This years GDC had 900+ submissions!

Ryan Mick   (Dec 01, 2008 at 21:51 GMT)
Hey Phil, what ever happened to the AI Pack you were working on?

Phil Carlisle   (Dec 02, 2008 at 00:21 GMT)
Ryan: it got morphed into something twisted and evil.

Actually, because there were so many people who had worked on it and not all of them were contactable to actually sort out any form of legal licensing issues. I basically dropped it and worked on my own personal AI projects.

These days I tend to do more of that kind of thing (I've got a lot more of a "do it yourself" attitude).

AI has moved on quite a lot though these days. I look back at what we were doing and it was incredibly naieve in comparison. Using FSM's these days is really kind of old school (behavior tree's and planners are where most of the industry is looking now).

For myself, I'm working on emotional models and animation perception research. At some point I'll publish details of much of this stuff. Or turn it into some commercial venture, or go and work for someone with lots of money so I can pursue it further.

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