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Rendermonkey? Nooo! Photomonkey!!!
Rendermonkey? Nooo! Photomonkey!!!
| Name: | Phil Carlisle | ![]() |
|---|---|---|
| Date Posted: | Apr 21, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Phil Carlisle |
Blog post
In case your using TSE and have gotten into doing full-screen effects, I thought I'd post a quick snippet of an idea I tried the other night to pretty good effect.
In order to try out full screen effects, you dont need to use RenderMonkey or FXComposer! noooo! what do you need?
PHOTOSHOP!
Let me demonstrate.
Here is the image of one of our cockpits in Air Ace.

Now lets say we wanted to play with a bloom filter in game, but before we do, we want to see how it would look?
Well, fire up photoshop and paste the sucker in there!
Now you can do this the cheap way, or the better way. To do it the cheap way, load up the "image effects" action set and click on "soft edge glow" action and run it.

Voila! bloom!
Ok, it might not be bloomy for your tastes, so better to do it by hand. For bloom, simply duplicate the base layer, apply a gaussian filter, then choose lighten for the layer and set it to 80% opacity and merge down with the original! Try it with different blur filter kernels, try it with different modes instead of lighten! hell, go mad!! This works for all sorts of full screen processing effects.
Basically, if you think about it, you can do any sort of image processing effects trials in photoshop using its layers to test out ideas (better night vision for instance?) and then directly take that knowledge and have an easier time coding it because you know exactly what operations are required and in what order!
I never thought of photoshop as a shader/rendering tool like this before, but it makes perfect sense!
Anyway, I'm off to play with some more filters!
In order to try out full screen effects, you dont need to use RenderMonkey or FXComposer! noooo! what do you need?
PHOTOSHOP!
Let me demonstrate.
Here is the image of one of our cockpits in Air Ace.

Now lets say we wanted to play with a bloom filter in game, but before we do, we want to see how it would look?
Well, fire up photoshop and paste the sucker in there!
Now you can do this the cheap way, or the better way. To do it the cheap way, load up the "image effects" action set and click on "soft edge glow" action and run it.

Voila! bloom!
Ok, it might not be bloomy for your tastes, so better to do it by hand. For bloom, simply duplicate the base layer, apply a gaussian filter, then choose lighten for the layer and set it to 80% opacity and merge down with the original! Try it with different blur filter kernels, try it with different modes instead of lighten! hell, go mad!! This works for all sorts of full screen processing effects.
Basically, if you think about it, you can do any sort of image processing effects trials in photoshop using its layers to test out ideas (better night vision for instance?) and then directly take that knowledge and have an easier time coding it because you know exactly what operations are required and in what order!
I never thought of photoshop as a shader/rendering tool like this before, but it makes perfect sense!
Anyway, I'm off to play with some more filters!
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Submit your own resources!| Todd Pickens (Apr 21, 2006 at 22:48 GMT) |
Good stuff Phil.
| Anton Bursch (Apr 21, 2006 at 23:59 GMT) |
| Adrian Tysoe (Apr 22, 2006 at 00:48 GMT) |
| Rubes (Apr 22, 2006 at 02:20 GMT) |
| Alex Resendes (Apr 22, 2006 at 03:07 GMT) |
| Anthony Fullmer (Apr 22, 2006 at 06:09 GMT) |
| Nauris Krauze (Apr 22, 2006 at 09:18 GMT) |
err... yeah :)
| Phil Carlisle (Apr 22, 2006 at 09:57 GMT) |
| Vashner (Apr 22, 2006 at 13:58 GMT) |
| Logan Foster (Apr 22, 2006 at 17:56 GMT) |
1. Duplicate your image layer
2. Desaturate the layer so that it is only a black & white image
3. Set white as the foreground colour and make a selection via colour. Adjust the selection slider variance to grab as much white as possible. Press OK
4. Press CTRL + J to a do copy selection to a new layer.
5. You should now have your white pixels as its own layer. Hide the desaturated black & white layer that you made previously. Apply a Guasian blur and adjust the layer opacity as you need it.
That will give you a more natural specular bloom like you will see within TSE since its based more on lighting values and angles.
| Phil Carlisle (Apr 23, 2006 at 08:29 GMT) |
I guess my bloom was more a soft sheen :)
| Vashner (Apr 23, 2006 at 17:29 GMT) |
| James Thompson (Apr 24, 2006 at 16:24 GMT) |
We are working out times and dates and so need to know roughly when the AI Pack will be out (months
or years)
Cockpit looks great btw nice work :)
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