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Game development is all about the tutorial

Game development is all about the tutorial
Name:Britton LaRoche
Date Posted:May 22, 2008
Rating:3.0 out of 5
Public:YES
Comments:YES
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As far as game development is concerned, I'm starting over. I developed a very good FPS beta in 2003, and then learned you can't pitch games anymore and went back to work. Jeff Tunnel and Jay More said in order to be successful, you have to start small and do it your self. They were right.

5 years later I'm staring again, slowly with a very small scope. A lot has changed in 5 years with the TGEA / TSE. It is very different than the TGE 1.3 base I was working with. As I learn what tools are available and how things work, I'm keeping a living diary in the form of a tutorial on the TDN.

The idea is I'll flesh things out for TSE 1.7 and hopefully the tutorial will be updated by the community as the Torque Shader Engine evolves overtime.

Here is the link (not much at the moment)
tdn.garagegames.com/wiki/TGEA/CreatingYourFirstFPS

I firmly believe that anyone can learn anything. A tutorial for the TSE that starts with the most basics of basics will help get the ball rolling.

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Maxwell Marsh   (May 22, 2008 at 15:03 GMT)
This is exactly what the community needs.

I'll try to contribute after school today.

jydog   (May 22, 2008 at 15:12 GMT)
I'm afraid you are living in the past - TSE ; )

Just kidding, looks good. Looking forward to it's continued development.
Edited on May 22, 2008 15:16 GMT

Michael Perry   (May 22, 2008 at 16:52 GMT)
I'm always a fan of community members who take the initiative to write tutorials for the rest of us. If I may make a note of one thing:

Be careful with your tutorials. So much has changed with the release of TGEA 1.7, that some of your content does not fit with the new engine.

For Example: Copy the Example Directory no longer applies to TGEA 1.7. The directory structure is completely different now.

You do show the the proper steps for copying an existing demo (Stronghold), but the naming conventions are off a tad.

Outside of that, you're off to a great start and I look forward to seeing the rest of your work =)

Britton LaRoche   (May 22, 2008 at 18:59 GMT)
I changed the wording to "Copy the Stonghold FPS example to your new development directory " The reason I put this section in is because of the new directory structure. I realized that this is an important step for anyone updating their TGE engine or who is new to TGEA in general.

Yeah a lot has changed since the 1.3 days.... but TGEA / TSE 1.7 is current latest and greatest, correct?
Edited on May 22, 2008 18:59 GMT

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