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We've Got The Rights to a WWII Movie

We've Got The Rights to a WWII Movie
Name:Anthony 
Date Posted:Nov 13, 2006
Rating:Not Rated
Public:YES
Comments:YES
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My game development team have just gotten the approval to create a game based on an upcomming wwII movie (Coming 2008).

The story behind the movie is a compelling, untold story about American Paratroopers and their role in the D-Day Invasion. It is actually an untold story that had to be dug up from a historian who is working with one of the VERY few people left from the mission flown that night.

I also have the previledge of being on the the leading roles in the film.

We are planning on using Torque Advanced Tech as our underlying game engine, but due to the lack of updated to this engine, we may have to look another direction (Help us out here GG :) ).

We are really wanting to exploit some of the features on the Wii, and at first glance porting from TorqueAT to the Wii might be a little more trouble than it is worth, but Nintendo is working on opening up their doors to us Indies, so we will go ahead with Torque as it is the fastest way to develop a quality product (hands down).

What I would really like is to get some input from the community as to what is missing in WWII games today? The WWII theme has been used so many times, what do you think would make a WWII game stand apart from the rest?

I will be sure to keep you all updated as the project will offically start January.

Recent Blog Posts
List:07/29/07 - TGE, Add-Ons, what a wonderful world :)
11/13/06 - We've Got The Rights to a WWII Movie
10/24/05 - Plan for Anthony
10/21/05 - Plan for Anthony
10/04/05 - Plan for Anthony

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Anton Bursch   (Nov 13, 2006 at 10:35 GMT)
Make a Real Time Strategy. Enough of the FPS WWII games. The competition is too heavy in the FPS WWII game genre. Check out a game like Sixth Extinction. Here's a link.

http://www.glhfgg.com/Home.html

A modern military Real Time Strategy game being made using Torque. See what Chad is doing with this game. Of course, he's incredibly smart and dedicated and spent 8 years fleshing out the design for this game. But you can see what he did. Get an idea of what you can do with an RTS.

Mathieu   (Nov 13, 2006 at 11:46 GMT)
"What is missing in WWII games today?"
Fun.

J Sears   (Nov 13, 2006 at 13:58 GMT)
Well I can tell you what I didn't like at all from CoD2, although from it's success many people don't seem to care.
The lack of realism in that game was ridiculous, People running with all their gear on faster then olympic sprinters. Being shot a bunch and all you have to do is duck for cover and you heal up. The fact that you have to shoot someone so many times to begin with.
I prefer realism in my games, but that a tough approach because there's so many people who don't like realism. A lot of people like to just run around shooting no strategy no thinking. BF series tried to bridge the gap by putting somewhat realistic damage but allowing people to be fully healed and vehicles fully repaired. All the best sellers have been non realistic but I think there is a decent market for the realistic.

As for the suggestion of a rts wwII, that's not original either C&C did it, close combat distributed by microsoft had a whole series of rts for wwII (and they were the best rts games I ever played but didn't get a huge following, because it was so realistic)

Dave Young   (Nov 13, 2006 at 14:17 GMT)
Realism and fun. Not that they don't try, but when I play something like BF2142, I get that claustrophobic panicy feeling like I do in a combat environment, and that is a nice pleasant surprise.

Paul Watts   (Nov 13, 2006 at 14:35 GMT)
I always liked the hidden and dangerous series. Not alot on that style these days, oh and if you do that style be sure to include a coop game mode that allows you to do the missions with a couple of mates, I loved that about Hidden and Dangerous 1 and really missed it in no 2 :-)

Thomas \"Man of Ice\" Lund   (Nov 13, 2006 at 14:47 GMT)
WW2 RTS - look at Company of Heroes from THQ / Relic

That one will be damn hard to beat.

WW2 ground combat games have just been produced to death. I have a hard time finding a niche there that hasnt been overused already.

Puzzle game maybe? ;-)

Ron Yacketta   (Nov 13, 2006 at 14:54 GMT)
Faces Of War is a nice RTS style WWII game...

Mike Stoddart   (Nov 13, 2006 at 15:25 GMT)
I don't have a problem with WW2 RTSs or FPSs, but it would have to be something special and different from the norm. I prefer realism, and slower pacing.

Andrew Hull   (Nov 13, 2006 at 17:53 GMT)
WWII Text adventure... try it, i dare you.

Phil Carlisle   (Nov 13, 2006 at 18:08 GMT)
If it were me, I'd go for something akin to combat mission. Its NOT an RTS, and its NOT an fps.. its... kind of like a wargame, but not that either.

Basically, using TSe you could make a really nice combat mission style game.

The only major issue you'll hit, is that your game will look like any one of a billion other REALLY HIGH QUALITY ww2 games out there. Its just not a genre thats lacking games right now.

I guess you could maybe do a "stealth em up" WW2 game. Sort of like a WW2 version of thief? Make the player AVOID enemies rather than engage them. But thats kind of been tried in some ways in Brothers in Arms.

I'm a big WW2 fanboy, so I'm always interested in trying new games, but its a tough genre to crack because of the high quality of competition.

John Kanalakis   (Nov 13, 2006 at 18:24 GMT)
I also really liked Close Combat: A Bridge Too Far... played like an RTS, but focused more on the positioning of units and attack patterns. I think it might work well for a paratrooper game.

JPaxson   (Jul 30, 2007 at 13:36 GMT)
I wouldn't exactly call the story of the D-Day paratroopers untold. Far from it. I have read about them extensively and have seen many documentaries on the subject.

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