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We've Got The Rights to a WWII Movie
We've Got The Rights to a WWII Movie
| Name: | Anthony | |
|---|---|---|
| Date Posted: | Nov 13, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Anthony |
Blog post
My game development team have just gotten the approval to create a game based on an upcomming wwII movie (Coming 2008).
The story behind the movie is a compelling, untold story about American Paratroopers and their role in the D-Day Invasion. It is actually an untold story that had to be dug up from a historian who is working with one of the VERY few people left from the mission flown that night.
I also have the previledge of being on the the leading roles in the film.
We are planning on using Torque Advanced Tech as our underlying game engine, but due to the lack of updated to this engine, we may have to look another direction (Help us out here GG :) ).
We are really wanting to exploit some of the features on the Wii, and at first glance porting from TorqueAT to the Wii might be a little more trouble than it is worth, but Nintendo is working on opening up their doors to us Indies, so we will go ahead with Torque as it is the fastest way to develop a quality product (hands down).
What I would really like is to get some input from the community as to what is missing in WWII games today? The WWII theme has been used so many times, what do you think would make a WWII game stand apart from the rest?
I will be sure to keep you all updated as the project will offically start January.
The story behind the movie is a compelling, untold story about American Paratroopers and their role in the D-Day Invasion. It is actually an untold story that had to be dug up from a historian who is working with one of the VERY few people left from the mission flown that night.
I also have the previledge of being on the the leading roles in the film.
We are planning on using Torque Advanced Tech as our underlying game engine, but due to the lack of updated to this engine, we may have to look another direction (Help us out here GG :) ).
We are really wanting to exploit some of the features on the Wii, and at first glance porting from TorqueAT to the Wii might be a little more trouble than it is worth, but Nintendo is working on opening up their doors to us Indies, so we will go ahead with Torque as it is the fastest way to develop a quality product (hands down).
What I would really like is to get some input from the community as to what is missing in WWII games today? The WWII theme has been used so many times, what do you think would make a WWII game stand apart from the rest?
I will be sure to keep you all updated as the project will offically start January.
Recent Blog Posts
| List: | 07/29/07 - TGE, Add-Ons, what a wonderful world :) 11/13/06 - We've Got The Rights to a WWII Movie 10/24/05 - Plan for Anthony 10/21/05 - Plan for Anthony 10/04/05 - Plan for Anthony |
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Submit your own resources!| Anton Bursch (Nov 13, 2006 at 10:35 GMT) |
http://www.glhfgg.com/Home.html
A modern military Real Time Strategy game being made using Torque. See what Chad is doing with this game. Of course, he's incredibly smart and dedicated and spent 8 years fleshing out the design for this game. But you can see what he did. Get an idea of what you can do with an RTS.
| Mathieu (Nov 13, 2006 at 11:46 GMT) |
Fun.
| J Sears (Nov 13, 2006 at 13:58 GMT) |
The lack of realism in that game was ridiculous, People running with all their gear on faster then olympic sprinters. Being shot a bunch and all you have to do is duck for cover and you heal up. The fact that you have to shoot someone so many times to begin with.
I prefer realism in my games, but that a tough approach because there's so many people who don't like realism. A lot of people like to just run around shooting no strategy no thinking. BF series tried to bridge the gap by putting somewhat realistic damage but allowing people to be fully healed and vehicles fully repaired. All the best sellers have been non realistic but I think there is a decent market for the realistic.
As for the suggestion of a rts wwII, that's not original either C&C did it, close combat distributed by microsoft had a whole series of rts for wwII (and they were the best rts games I ever played but didn't get a huge following, because it was so realistic)
| Dave Young (Nov 13, 2006 at 14:17 GMT) |
| Paul Watts (Nov 13, 2006 at 14:35 GMT) |
| Thomas \"Man of Ice\" Lund (Nov 13, 2006 at 14:47 GMT) |
That one will be damn hard to beat.
WW2 ground combat games have just been produced to death. I have a hard time finding a niche there that hasnt been overused already.
Puzzle game maybe? ;-)
| Ron Yacketta (Nov 13, 2006 at 14:54 GMT) |
| Mike Stoddart (Nov 13, 2006 at 15:25 GMT) |
| Andrew Hull (Nov 13, 2006 at 17:53 GMT) |
| Phil Carlisle (Nov 13, 2006 at 18:08 GMT) |
Basically, using TSe you could make a really nice combat mission style game.
The only major issue you'll hit, is that your game will look like any one of a billion other REALLY HIGH QUALITY ww2 games out there. Its just not a genre thats lacking games right now.
I guess you could maybe do a "stealth em up" WW2 game. Sort of like a WW2 version of thief? Make the player AVOID enemies rather than engage them. But thats kind of been tried in some ways in Brothers in Arms.
I'm a big WW2 fanboy, so I'm always interested in trying new games, but its a tough genre to crack because of the high quality of competition.
| John Kanalakis (Nov 13, 2006 at 18:24 GMT) |
| JPaxson (Jul 30, 2007 at 13:36 GMT) |
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