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One day Projects and fun
One day Projects and fun
| Name: | Stephen Burns | |
|---|---|---|
| Date Posted: | Jul 15, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stephen Burns |
Blog post
Hello All
I am now doing one day projects for fun. Below I will give examples of two one day projects I have completed so far. The goal of the one day project is to get those cool ideas into a 3D picture. I personally want to get off the fence and make some cool art for "fun". So with my 6 days a week I will allocate
2 days were I let my creativity go walk about. Its like getting my dream game ideas out of the head and onto the 3d canvas. Also I can learn some new tricks too :).
The main goal of a one day project is to have a idea from pencil to one picture in under 1 day.
For example a set of coin objects can be done in under 1 day. However this is just a part of the puzzle game. But each part adds up to the whole. Imagine doing 500 parts ! Now that is 500 full time days.
A puzzle game has around 14 major parts then its polish time etc...

The map below was done in under 3 hours today.

My wish list for this one day project.
* Texture maps on tap
I used a few old texture maps to give it some life. Probably next week I am going to do a one day
texture map project as my texture skills are lacking. Also I have to head off to work so I can't spend the extra 4 hours on the texture maps.
I started at 9:30 AM and at 10:00 AM I had the foundatiion down.

At 11:15 AM I had some extra parts placed in.

At 12:00 AM I had all the models completed

At 12:30 PM I added in some textures maps. ( Note these are just imported from old projects)


The Chinese Temple and Pagoda were completed on Friday the 14th 2006.




Next week this map might get done :).

I am now doing one day projects for fun. Below I will give examples of two one day projects I have completed so far. The goal of the one day project is to get those cool ideas into a 3D picture. I personally want to get off the fence and make some cool art for "fun". So with my 6 days a week I will allocate
2 days were I let my creativity go walk about. Its like getting my dream game ideas out of the head and onto the 3d canvas. Also I can learn some new tricks too :).
The main goal of a one day project is to have a idea from pencil to one picture in under 1 day.
For example a set of coin objects can be done in under 1 day. However this is just a part of the puzzle game. But each part adds up to the whole. Imagine doing 500 parts ! Now that is 500 full time days.
A puzzle game has around 14 major parts then its polish time etc...
The map below was done in under 3 hours today.
My wish list for this one day project.
* Texture maps on tap
I used a few old texture maps to give it some life. Probably next week I am going to do a one day
texture map project as my texture skills are lacking. Also I have to head off to work so I can't spend the extra 4 hours on the texture maps.
I started at 9:30 AM and at 10:00 AM I had the foundatiion down.
At 11:15 AM I had some extra parts placed in.
At 12:00 AM I had all the models completed
At 12:30 PM I added in some textures maps. ( Note these are just imported from old projects)
The Chinese Temple and Pagoda were completed on Friday the 14th 2006.
Next week this map might get done :).

Recent Blog Posts
| List: | 06/14/07 - Free Puzzle Design Kit released 06/08/07 - Being Confident 06/06/07 - Must have Bling and a budget 06/06/07 - Game development page, game finished 08/11/06 - Work and art 07/15/06 - One day Projects and fun 07/05/06 - RPG maps 05/09/06 - You have to lift, you have to believe |
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Submit your own resources!| Ben Ewing (Jul 15, 2006 at 06:01 GMT) |
| Edward Smith (Jul 15, 2006 at 06:46 GMT) |
I'd like to see next weeks map :-)
| Stephen Burns (Jul 15, 2006 at 06:48 GMT) |
I have 0 exp making 3D models for A+++ engines (so they work in them etc).
Next week I am making a new T3D fighter starship.
At the moment my old beast (hellcat figther made in 1999) is a mess in T3D :).
| Martin Schultz (Jul 15, 2006 at 10:12 GMT) |
(I have the pleasure to work with him!)
Edited on Jul 15, 2006 10:18 GMT
| Stephen Burns (Jul 15, 2006 at 12:29 GMT) |
| Tom Eastman (Eastbeast314) (Jul 15, 2006 at 18:20 GMT) |
| Tom Bentz (Jul 15, 2006 at 23:12 GMT) |
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