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Plan for Paul Malyschko
Plan for Paul Malyschko
| Name: | Paul Malyschko | ![]() |
|---|---|---|
| Date Posted: | Jun 15, 2004 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Paul Malyschko |
Blog post
I've been working with Jay Barnson on Void War character art, and it's been a rush to get it done in time for the pre-demo that's being released today. There has been some major interest in this demo, and while I've yet to play Void War, I must say it looks like it's shaping up to be one hell of a fun game.
Anyway, this is the style of character art you're going to see in the demo and later releases of Void War. Only a couple of examples of heads (they were supposed to be bust shots - you have to love miscommunication). I'll post the full body shots when I've completed all the characters.


After I've finished the Void War art, I think I'm going to take a break from concept and finished game art. Wrangling art for indie teams is a passion of mine, and gives me a released game to my credit, but it doesn't even pay a subsistence wage and I'm barely surviving as it is. I have several projects on the backburner that I've been itching to get at, but real life (and my own inability to say no) has always interfered. By the end of June I should be free of most commitments, enough to pursue a project wholeheartedly.
Anyway, this is the style of character art you're going to see in the demo and later releases of Void War. Only a couple of examples of heads (they were supposed to be bust shots - you have to love miscommunication). I'll post the full body shots when I've completed all the characters.


After I've finished the Void War art, I think I'm going to take a break from concept and finished game art. Wrangling art for indie teams is a passion of mine, and gives me a released game to my credit, but it doesn't even pay a subsistence wage and I'm barely surviving as it is. I have several projects on the backburner that I've been itching to get at, but real life (and my own inability to say no) has always interfered. By the end of June I should be free of most commitments, enough to pursue a project wholeheartedly.
Recent Blog Posts
| List: | 05/07/06 - Headache - Early Adopter version coming shortly 07/28/05 - Plan for Paul Malyschko 04/23/05 - Plan for Paul Malyschko 10/15/04 - Plan for Paul Malyschko 08/19/04 - Plan for Paul Malyschko 07/19/04 - Plan for Paul Malyschko 07/03/04 - Plan for Paul Malyschko 06/15/04 - Plan for Paul Malyschko |
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Submit your own resources!| Jay Barnson (Jun 15, 2004 at 16:30 GMT) |
I'd just like to interject that Paul has been AWESOME to work with, especially on such short notice. He very quickly zeroed in on the look of the characters based on brief descriptions.
I'll also add that there are several other very talented folks who offered to work on this project... the little "help wanted" board here at GG really does work :) I'm hoping I'll be able to beg them (and Paul) to work on future projects when we get to that point.
| Nauris Krauze (Jun 15, 2004 at 17:00 GMT) |
| Prairie Games (Jun 15, 2004 at 20:01 GMT) |
-Josh Ritter
Prairie Games
| Paul Malyschko (Jun 16, 2004 at 00:28 GMT) |
I would be glad to work with you on future projects too. :)
| Dylan Sale (Jun 16, 2004 at 01:29 GMT) |
Cigar guy is my fav ;) Sorta has a Duke Nukem feel to him :)
| Paul Malyschko (Jun 16, 2004 at 03:08 GMT) |
Can't wait to get all the other characters out now, they're going to rock.
| Pascal Bos (Jun 16, 2004 at 11:15 GMT) |
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