Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Paul Malyschko

Plan for Paul Malyschko
Name:Paul Malyschko
Date Posted:May 12, 2004
Rating:3.0 out of 5
Public:NO
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Paul Malyschko

Blog post
Beginning fresh with my first .plan.

I'd been thinking about become more active in the GG community for a while, but underdeveloped skills and a lack of focus had prevented me thus far. So instead, I decided to put all projects on hold and focus on developing my illustration business, which is now growing.

However I wanted to at least have my finger on the pulse. Along comes Free Play (the Australian IGDC), so I volunteered to assist with publicity, which is something all indie projects could do with, and gained experience in the process. So far, the response to that has been good, and I've gotten great contacts out of it too.

During this time, I scrimmaged through all my old designs and resurrected what I thought were some good systems. While doing that, I came across our music engine. We had designed a minimalist tracker command set, incorporated events and removed most of the limitations that were in place from the days of MODs and S3Ms. The only problem was we had no tools to make the music with; the closest we had was a converter for the ImpulseTracker format.

So after a couple of e-mails, we decided to resurrect the project: the Headache music engine. I'm currently coding the tracker in Java to be as cross-platform as possible, while my colleague works on converting the Linux version of the engine over to SDL. We have a slim chance of having a workable version by the time Free Play comes around, but I'm not holding my breath.

Musicians are rare on here, so I'm unsure as to the level of response this will get. At the moment I'm looking at ways to broaden the audience of an event-based music engine. One idea I'm tinkering with is marketing it as a live DJ tool - the potential for it in that arena is awesome.

Once the tracker is in a relatively stable state, the focus will return to games. The first one I'm planning on doing is a game called Starthrall. The gameplay mechanics are fairly simple, being a 2D shooter, but it's the social mechanics of it that are going to be slightly experimental. More on that later though.

BTW, if you need concept art, don't hesitate to e-mail me.

Recent Blog Posts
List:05/07/06 - Headache - Early Adopter version coming shortly
07/28/05 - Plan for Paul Malyschko
04/23/05 - Plan for Paul Malyschko
10/15/04 - Plan for Paul Malyschko
08/19/04 - Plan for Paul Malyschko
07/19/04 - Plan for Paul Malyschko
07/03/04 - Plan for Paul Malyschko
06/15/04 - Plan for Paul Malyschko

Submit ResourceSubmit your own resources!

Adib Murad   (May 13, 2004 at 01:04 GMT)
Does your illustration business have a website? I'd like to see your work.

Paul Malyschko   (May 13, 2004 at 03:18 GMT)
At the moment I have no website. I'm in a mad rush at the moment doing portfolio pieces along with concept art and coding, so I really haven't had time. I'm shopping my portfolio around next week to potential clients, so I'm guessing there will be a very simple home page by then.

I've actually been coding a website with forums, news, galleries, logins, etc. on and off for the past year, and that works (mostly), and I'll be using that when I've cleaned up the code later on this year. It's just that I'm also in the middle of designing the corporate identity for myself as an illustrator and for myself and my colleagues as a games developer, so it's hard to get it all done.

If you like I can send you some samples, though most of it is concept art.
Edited on May 13, 2004 04:20 GMT

Adib Murad   (May 14, 2004 at 15:54 GMT)
Yes, Paul, I'd really like to see these samples. Just sent you an e-mail.

You must be a member and be logged in to either append comments or rate this resource.