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Plan for Thomas Tong

Plan for Thomas Tong
Name:Thomas Tong 
Date Posted:Mar 31, 2001
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Cratered with basic ship to ship deathmatch is finally working. Sort of.... ran in to an extremly painful problem.

I'm using DX8's .x and mesh loader code to load models in to the game. It works great on client side. The server needs to perform collision detection. Unfortunatly the server can't load up the mesh information due to DX8 requiring a D3D to be initialized in order for their loaders to work. Bah! and bah again.... here's where i wished i used a 3rd party format instead.

So i either hard code values in to the server by writing a small app to generate collision data for the server, or get the server to initialize D3D at load time, processes all the meshes and then shut it down.

Niether are very palatable solutions, anyone out there have any good suggestions for getting mesh data from .x files without initializing D3D? Perhaps some nice little library out there i could use. :)

Toes

(www.cratered.com)

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