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Production Quality Art... At Last =)
Production Quality Art... At Last =)
| Name: | Kirby Webber | ![]() |
|---|---|---|
| Date Posted: | Feb 12, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kirby Webber |
Blog post
February always seems to be a slow time of year for me.
It's not that there's any shortage of tasks crying out for completion, quite the contrary, it's that there always seems to be a glut of year end tasks at work and home that in the end, cause getting anything accomplished to feel like a painful tedious grind.
Suffice it to say that game-development time typically suffers during periods like this, and this particular occasion is no different.
By the end of March though, things will lighten up and further development can begin anew with a a renewed sense of dedication and vigor.
In the meantime, I'm not without progress... they say a picture is worth a thousand words, so I'll let these images fill you in the rest of the way. (C;





It's not that there's any shortage of tasks crying out for completion, quite the contrary, it's that there always seems to be a glut of year end tasks at work and home that in the end, cause getting anything accomplished to feel like a painful tedious grind.
Suffice it to say that game-development time typically suffers during periods like this, and this particular occasion is no different.
By the end of March though, things will lighten up and further development can begin anew with a a renewed sense of dedication and vigor.
In the meantime, I'm not without progress... they say a picture is worth a thousand words, so I'll let these images fill you in the rest of the way. (C;





Recent Blog Posts
| List: | 03/29/06 - Prepping for the grind again. 02/12/06 - Production Quality Art... At Last =) 01/18/06 - It's startign to look like a game... 12/14/05 - Plugging away 11/08/05 - Holding pattern 10/21/05 - Still here... 08/15/05 - Progress as promised. 07/13/05 - Don |
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Submit your own resources!| Josh Moore (Feb 12, 2006 at 23:32 GMT) |
| Chris \"C2\" Byars (Feb 12, 2006 at 23:52 GMT) |
| Hans (Feb 13, 2006 at 01:06 GMT) |
| Rob Ellis II (Feb 13, 2006 at 01:32 GMT) |
I would suggest reworking the HUD. It would be impossible to read (especially at high speeds) at that backward angle. Otherwise nice clean work and fun design.
| Kirby Webber (Feb 13, 2006 at 02:12 GMT) |
P.S.
Jet bikes rule!
(C;
Edited on Feb 13, 2006 02:13 GMT
| Rob Ellis II (Feb 13, 2006 at 04:01 GMT) |
| Martin Schultz (Feb 13, 2006 at 10:44 GMT) |
| Kirby Webber (Feb 13, 2006 at 14:02 GMT) |
This is the first of four vehicles for my project "Afterburn".
| Brian \\\"Cybore\\\" Smith (Feb 13, 2006 at 14:58 GMT) |
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