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Still here...
Still here...
| Name: | Kirby Webber | ![]() |
|---|---|---|
| Date Posted: | Oct 21, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kirby Webber |
Blog post
Things have been in a sort of static state as of late, though it's been relatively inevitable.
Josh moved across country and started a new job with Iron Lore working on Titan Quest and has yet to get back online in a capacity that's conducive to online collaboration, but it shouldn't be too much longer.
I'm pretty antsy because, when we left off, we were nearing the final stages of our first vehicle concept that looks very promising.
Actually, that's an understatement - it's going to be friggin awesome! (C;
As an aside: if you get a chance, you might check out the Iron Lore site and look at the info on Titan Quest... looks to be a pretty cool game.
Once we get moving again I can start prepping to port in some of the new artwork and adding some polish to the current prototype.
The prototype is there - I mean, the absolute basics of the gameplay are present, but it's rather slow going currently as my second PC is down at the moment and much of what needs doing would require a second client to propely test and tweak.
At any rate, I'm still here and still pluggin away.
After all these years, I'm still here, still married to this same idea and still determined that this will *eventually* see the light of day as a completed indy game.
If you made it this far - thanks for reading. =)
[EDIT]
After seeing Matt's comment, I thought I could at least share a screen shot.
Let me qualify this by saying that this is a shot using all place holder assets. The level is pretty bare currently, so it's not much to look at, but it is pretty fun to rocket around in. =)

Josh moved across country and started a new job with Iron Lore working on Titan Quest and has yet to get back online in a capacity that's conducive to online collaboration, but it shouldn't be too much longer.
I'm pretty antsy because, when we left off, we were nearing the final stages of our first vehicle concept that looks very promising.
Actually, that's an understatement - it's going to be friggin awesome! (C;
As an aside: if you get a chance, you might check out the Iron Lore site and look at the info on Titan Quest... looks to be a pretty cool game.
Once we get moving again I can start prepping to port in some of the new artwork and adding some polish to the current prototype.
The prototype is there - I mean, the absolute basics of the gameplay are present, but it's rather slow going currently as my second PC is down at the moment and much of what needs doing would require a second client to propely test and tweak.
At any rate, I'm still here and still pluggin away.
After all these years, I'm still here, still married to this same idea and still determined that this will *eventually* see the light of day as a completed indy game.
If you made it this far - thanks for reading. =)
[EDIT]
After seeing Matt's comment, I thought I could at least share a screen shot.
Let me qualify this by saying that this is a shot using all place holder assets. The level is pretty bare currently, so it's not much to look at, but it is pretty fun to rocket around in. =)

Recent Blog Posts
| List: | 03/29/06 - Prepping for the grind again. 02/12/06 - Production Quality Art... At Last =) 01/18/06 - It's startign to look like a game... 12/14/05 - Plugging away 11/08/05 - Holding pattern 10/21/05 - Still here... 08/15/05 - Progress as promised. 07/13/05 - Don |
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Submit your own resources!| Matthew Langley (Oct 21, 2005 at 00:48 GMT) |
| Kirby Webber (Oct 21, 2005 at 00:54 GMT) |
| Stefan Lundmark (Oct 21, 2005 at 07:24 GMT) |
| Nathaniel Sabanski (Oct 21, 2005 at 19:02 GMT) |
Looking forward to seeing how this turns out.
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