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Prepping for the grind again.
Prepping for the grind again.
| Name: | Kirby Webber | ![]() |
|---|---|---|
| Date Posted: | Mar 29, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kirby Webber |
Blog post
It always seems to come and go in "spurts". For the sophmoric among us, get you heads out of the gutter.
At any rate, I stated in my last .plan that I expected things to lighten up around this time and that's partially true. My wife and I have decided to put our current residence on the market and you'd be amazed how many "little things" tend to pop up when you go about making a household "sale-worthy".
I'd intended to provide a snapshot of the vehicle debuted in my last post, in-game, but that isn't going to happen just yet. Don't get me wrong, it's in there, but why rehash the same thing twice right? I'd rather save image posting for something a little more substantial, but I can be quirky that way.
ON the development front, things are proving a bit difficult as of late, primarily due to the sheer size of the milestone I'm currently attacking and my lack of some fundamental knowledge and/ or experince scripting bots in Torque.
My solution, for the time being is to reorganize my work-flow, placing the bot scripting dead last. There's simply too much still to be done to stop forward momentum and focus on the intricacies associated with scripting A.I. Considering that this milestone is effectively a spring board for everything else that the game requires, I figure a little prioritization is in order.
I figure I can flesh out what needs it using my LAN as a multi-player sand box, and refine it further when it actually comes time to insert a reasonably functional bot. That will entail a project unto itself I'm sure.
The beautiful thing about my development plan is that once I'm through these initial phases, buidling the foundation so-to-speak, everything else is a process of iteration and refinement, which will be considerably less time-consuming (notice I didn't say "easier").
At any rate, I'll wrap it up for this month with a hopeful promise of something to show you (visually) next month. Until then, best regards and thanks for your interest. =)
At any rate, I stated in my last .plan that I expected things to lighten up around this time and that's partially true. My wife and I have decided to put our current residence on the market and you'd be amazed how many "little things" tend to pop up when you go about making a household "sale-worthy".
I'd intended to provide a snapshot of the vehicle debuted in my last post, in-game, but that isn't going to happen just yet. Don't get me wrong, it's in there, but why rehash the same thing twice right? I'd rather save image posting for something a little more substantial, but I can be quirky that way.
ON the development front, things are proving a bit difficult as of late, primarily due to the sheer size of the milestone I'm currently attacking and my lack of some fundamental knowledge and/ or experince scripting bots in Torque.
My solution, for the time being is to reorganize my work-flow, placing the bot scripting dead last. There's simply too much still to be done to stop forward momentum and focus on the intricacies associated with scripting A.I. Considering that this milestone is effectively a spring board for everything else that the game requires, I figure a little prioritization is in order.
I figure I can flesh out what needs it using my LAN as a multi-player sand box, and refine it further when it actually comes time to insert a reasonably functional bot. That will entail a project unto itself I'm sure.
The beautiful thing about my development plan is that once I'm through these initial phases, buidling the foundation so-to-speak, everything else is a process of iteration and refinement, which will be considerably less time-consuming (notice I didn't say "easier").
At any rate, I'll wrap it up for this month with a hopeful promise of something to show you (visually) next month. Until then, best regards and thanks for your interest. =)
Recent Blog Posts
| List: | 03/29/06 - Prepping for the grind again. 02/12/06 - Production Quality Art... At Last =) 01/18/06 - It's startign to look like a game... 12/14/05 - Plugging away 11/08/05 - Holding pattern 10/21/05 - Still here... 08/15/05 - Progress as promised. 07/13/05 - Don |
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Submit your own resources!| J Lesko (Mar 29, 2006 at 01:31 GMT) |
In my experience, the iteration part takes about 100x longer than the rest, but maybe that's just me. Of course, the only way I ever finish projects is by constantly fooling myself into believing otherwise.
| Kirby Webber (Mar 29, 2006 at 02:43 GMT) |
From that perspective, each addition individually takes less time... the overall refinement of the project is... well, let's just say I have a milestone set aside for nothing but. (C;
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