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Content Pack Progress
Content Pack Progress
| Name: | Joe Maruschak | ![]() |
|---|---|---|
| Date Posted: | Oct 29, 2004 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joe Maruschak |
Blog post
.
Yet again, I did not realize how much time has passed since my last .plan.. we have been hella busy at BraveTree with a LOT going on. We finally found a block of time to concentrate on getting some almost done projects out the door. It is time to ship these things...
Well, the content packs we have been working on are actually honestly nearing release. These kind of got put on the back burner for a while in order for us to take on some contract work, work on dRacer and BoomBall, and miscellaneous other tasks essential to our business survival, but after the IGC, everyone has been cranking on getting these things out the door.
First up will be the girl pack. The 3dsMax version is done, and has been for a while.. the Milkshape version was done this week and gave us a TON of headaches.. it works, but there are a lot of workarounds that had to happen in order to make it work.. the Maya version is being completed as I write this. Documentation needs a little cleaning up and it should be done. This version will not have the motion capture data in it, but I have been working with Troy at Elemental Motion to figure out the last few little issues with the conversion process so that we can make this happen. The pack will have a few updates and additions the first few weeks after launch to add the motion capture samples and to pave the way for the release of motion capture packs.
Note that we know the character is highly stylized and probably not great for everyones games.. the intent here is that one will take their own mesh, stick in on the skeleton of the girl, delete the girl mesh, and get a custom character.
Tank pack will be second in line. This one is currently undergoing a cleaning up of the scripts and code so that it is in a nice installable package. It is all working in game.. and the intent is to get the Max, Maya, and Milkshape versions done for initial ship.

Two Tanks will be included.. an Abrams and a Sherman-ish tank. If these are not to your liking, you can set up your own tanks model using the included models as an example.
This will be one of the first art AND code packs to ship.. and we are crossing our fingers on this one that some of you will find it useful.
The last pack we will be shipping will be a Bundle pack of all of our 'first wave' shapes. This pack will pack all of the shapes up into one BIG super pack.. and this pack, as well as all the round one packs will be getting updates, fixes to the scripts, little additions and improvements AND additional file formats for users without access to 3dsMAX.
We have plans to extend and support as many applications as we can with all of our content packs.. and we are working with LightWave Dave Wyand (creator of the Looking Glass), Dark Industries, and James Urquhart (blender) to do the conversions. Not all conversions have been done for all packs.. but we are making efforts to do what we can to see that it happens.
If you need example shapes to learn how to construct your basic DTS shapes in just about any of the TGE supported content creation applications, this is for you.
additionally.. we have taken steps to Clarify the EULA that will be included with the new packs and updated on the older packs.. We had quite a few questions about the old EULA, so we wanted to make it easier to understand what you can and can not do with the packs.
I would like to get some feedback on it so if we have to make any alterations or adjustments, or if I need to explain it more, here it is:
---------------------
End User License Agreement -- Terms and Conditions
END USER LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS SOFTWARE, WHICH CAN BE DOWNLOADED OR DISTRIBUTED ON OTHER MEDIA FROM THE GARAGEGAMES WEB SITE, ALONG WITH ANY ACCOMPANYING DOCUMENTATION.
YOUR USE OF THIS SOFTWARE MEANS THAT YOU ACCEPT THESE TERMS AND CONDITIONS. IF YOU DO NOT ACCEPT THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE. BY INSTALLING, DOWNLOADING, COPYING, OR OTHERWISE USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ THESE TERMS AND CONDITIONS, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE.
Simple Description:
You can modify this content for your game and otherwise do what you will with it, with the following limitations: You can't use this pack to make and sell more content packs. You can't release the source files. You can't make derived works and release the source files. You don't own the content. You are licensing the content and you have to abide by the rules and protect our copyright.
End User License Terms:
1. SINGLE COPY SOFTWARE LICENSE: This Software is copyrighted and protected by law and international treaty. You may download this Software through a web browser or copy it from GarageGames approved distributed media onto a single computer. You may modify or create derivative works for use in the creation of one software product (a game or simulation), so long as the software product produced is not composed primarily of the the content of this pack. No other use is granted unless specifically licensed to do otherwise by BraveTree Productions, LLC. This is a license, not a transfer of title, and you may not (a) create derivative works based on this Software for retail sale or distribution by any means other than as provided by this argreement;(b) transfer this Software or the documentation in whole or in part to another person without BraveTree Productions, LLC.'s permission;(c) remove any copyright or other BraveTree Productions, LLC. proprietary notices. You may not permit anyone else to (d) modify this Software or use it for any commercial purpose or public display, performance, sale or rental; (e) de-compile, reverse engineer, or disassemble, modify, or create derivative works based on this Software or the documentation in whole or in part; (f) remove any copyright or other BraveTree Productions, LLC. proprietary notices; (g) transfer this Software to another person. You agree to prevent any copying of this Software that you download for your use from the Garage Games web site.
2. OWNERSHIP: This Software and all BraveTree Productions, LLC. information on the GarageGames web site is proprietary material of BraveTree Productions, LLC. and except as provided for by this argreement, may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without BraveTree Productions, LLC.'s prior written permission. Except as expressly provided herein, BraveTree Productions LLC. and its suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information of BraveTree Productions, LLC. or its suppliers.
3. TERMINATION OF THIS LICENSE: BraveTree Productions, LLC. may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this Software and all of its accompanying documentation.
4. DISCLAIMER AND WARRANTY: BraveTree Productions, LLC. provides the products related to this agreement "AS IS" without warranty of any kind. BraveTree Productions, LLC. makes no warranties either express or implied in conjunction with any content published at GarageGames. Should the Software prove defective in any respect, the licensee not the licensor or its suppliers or resellers assumes the entire cost of any service and repair.
5. CHOICE OF LAW: This agreement will be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement shall be subject to final and binding arbitration in Lane County, Oregon, with the losing party paying all costs of arbitration.
----------------
lastly, I wanted to say that a big thanks goes out to Pascal Bos, who worked on the textures that will be included in both these packs.. he did a great job in providing us with super high quality textures.
Comments welcome..
Joe
Yet again, I did not realize how much time has passed since my last .plan.. we have been hella busy at BraveTree with a LOT going on. We finally found a block of time to concentrate on getting some almost done projects out the door. It is time to ship these things...Well, the content packs we have been working on are actually honestly nearing release. These kind of got put on the back burner for a while in order for us to take on some contract work, work on dRacer and BoomBall, and miscellaneous other tasks essential to our business survival, but after the IGC, everyone has been cranking on getting these things out the door.
First up will be the girl pack. The 3dsMax version is done, and has been for a while.. the Milkshape version was done this week and gave us a TON of headaches.. it works, but there are a lot of workarounds that had to happen in order to make it work.. the Maya version is being completed as I write this. Documentation needs a little cleaning up and it should be done. This version will not have the motion capture data in it, but I have been working with Troy at Elemental Motion to figure out the last few little issues with the conversion process so that we can make this happen. The pack will have a few updates and additions the first few weeks after launch to add the motion capture samples and to pave the way for the release of motion capture packs.
Note that we know the character is highly stylized and probably not great for everyones games.. the intent here is that one will take their own mesh, stick in on the skeleton of the girl, delete the girl mesh, and get a custom character.
Tank pack will be second in line. This one is currently undergoing a cleaning up of the scripts and code so that it is in a nice installable package. It is all working in game.. and the intent is to get the Max, Maya, and Milkshape versions done for initial ship.

Two Tanks will be included.. an Abrams and a Sherman-ish tank. If these are not to your liking, you can set up your own tanks model using the included models as an example.
This will be one of the first art AND code packs to ship.. and we are crossing our fingers on this one that some of you will find it useful.
The last pack we will be shipping will be a Bundle pack of all of our 'first wave' shapes. This pack will pack all of the shapes up into one BIG super pack.. and this pack, as well as all the round one packs will be getting updates, fixes to the scripts, little additions and improvements AND additional file formats for users without access to 3dsMAX.
We have plans to extend and support as many applications as we can with all of our content packs.. and we are working with LightWave Dave Wyand (creator of the Looking Glass), Dark Industries, and James Urquhart (blender) to do the conversions. Not all conversions have been done for all packs.. but we are making efforts to do what we can to see that it happens.
If you need example shapes to learn how to construct your basic DTS shapes in just about any of the TGE supported content creation applications, this is for you.
additionally.. we have taken steps to Clarify the EULA that will be included with the new packs and updated on the older packs.. We had quite a few questions about the old EULA, so we wanted to make it easier to understand what you can and can not do with the packs.
I would like to get some feedback on it so if we have to make any alterations or adjustments, or if I need to explain it more, here it is:
---------------------
End User License Agreement -- Terms and Conditions
END USER LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS SOFTWARE, WHICH CAN BE DOWNLOADED OR DISTRIBUTED ON OTHER MEDIA FROM THE GARAGEGAMES WEB SITE, ALONG WITH ANY ACCOMPANYING DOCUMENTATION.
YOUR USE OF THIS SOFTWARE MEANS THAT YOU ACCEPT THESE TERMS AND CONDITIONS. IF YOU DO NOT ACCEPT THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE. BY INSTALLING, DOWNLOADING, COPYING, OR OTHERWISE USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ THESE TERMS AND CONDITIONS, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE.
Simple Description:
You can modify this content for your game and otherwise do what you will with it, with the following limitations: You can't use this pack to make and sell more content packs. You can't release the source files. You can't make derived works and release the source files. You don't own the content. You are licensing the content and you have to abide by the rules and protect our copyright.
End User License Terms:
1. SINGLE COPY SOFTWARE LICENSE: This Software is copyrighted and protected by law and international treaty. You may download this Software through a web browser or copy it from GarageGames approved distributed media onto a single computer. You may modify or create derivative works for use in the creation of one software product (a game or simulation), so long as the software product produced is not composed primarily of the the content of this pack. No other use is granted unless specifically licensed to do otherwise by BraveTree Productions, LLC. This is a license, not a transfer of title, and you may not (a) create derivative works based on this Software for retail sale or distribution by any means other than as provided by this argreement;(b) transfer this Software or the documentation in whole or in part to another person without BraveTree Productions, LLC.'s permission;(c) remove any copyright or other BraveTree Productions, LLC. proprietary notices. You may not permit anyone else to (d) modify this Software or use it for any commercial purpose or public display, performance, sale or rental; (e) de-compile, reverse engineer, or disassemble, modify, or create derivative works based on this Software or the documentation in whole or in part; (f) remove any copyright or other BraveTree Productions, LLC. proprietary notices; (g) transfer this Software to another person. You agree to prevent any copying of this Software that you download for your use from the Garage Games web site.
2. OWNERSHIP: This Software and all BraveTree Productions, LLC. information on the GarageGames web site is proprietary material of BraveTree Productions, LLC. and except as provided for by this argreement, may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without BraveTree Productions, LLC.'s prior written permission. Except as expressly provided herein, BraveTree Productions LLC. and its suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information of BraveTree Productions, LLC. or its suppliers.
3. TERMINATION OF THIS LICENSE: BraveTree Productions, LLC. may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this Software and all of its accompanying documentation.
4. DISCLAIMER AND WARRANTY: BraveTree Productions, LLC. provides the products related to this agreement "AS IS" without warranty of any kind. BraveTree Productions, LLC. makes no warranties either express or implied in conjunction with any content published at GarageGames. Should the Software prove defective in any respect, the licensee not the licensor or its suppliers or resellers assumes the entire cost of any service and repair.
5. CHOICE OF LAW: This agreement will be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement shall be subject to final and binding arbitration in Lane County, Oregon, with the losing party paying all costs of arbitration.
----------------
lastly, I wanted to say that a big thanks goes out to Pascal Bos, who worked on the textures that will be included in both these packs.. he did a great job in providing us with super high quality textures.
Comments welcome..
Joe
Recent Blog Posts
| List: | 11/07/06 - Focusing development by way of bootstrapping 10/20/06 - New Human 2.0 09/30/06 - The Finish Line 09/03/06 - Value of a Thing 06/18/06 - The shape of things to come 06/11/06 - Starting a Studio: Things we did right 06/02/06 - You Can Do it! 09/05/05 - The importance of theme |
|---|
Submit your own resources!| Joseph Euan (Oct 29, 2004 at 13:53 GMT) |
| David Montgomery-Blake (Oct 29, 2004 at 14:14 GMT) Resource Rating: 5 |
| Tyler Frans (Oct 29, 2004 at 14:26 GMT) |
| Joe Maruschak (Oct 29, 2004 at 14:30 GMT) Resource Rating: 5 |
| Rex (Oct 29, 2004 at 14:42 GMT) |
...and what exporter would you recommend utilizing this Milkshape source; sorry, so interested, but I think this one will become a good mover, since it's the best low cost tool available for quality content, ah, $.02 more...lol.
Edited on Oct 29, 2004 14:45 GMT
| Phil Carlisle (Oct 29, 2004 at 14:59 GMT) |
I'd perhaps scale the breasts on the girl down a touch :) but otherwise.. looks great to me :)
Hmm, now then, what other packs would I really like to see?
Cute animals pack (pokemon style pack)
Cartoon village pack
Hmm, cartoon textures pack would be cool too. Most people cant really do those too well.
| Joseph Euan (Oct 29, 2004 at 15:33 GMT) |
Thanks
| Michael Cozzolino (Oct 29, 2004 at 15:45 GMT) |
| Owen Ortmayer (Oct 29, 2004 at 16:19 GMT) |
| Timothy Aste (Oct 29, 2004 at 16:45 GMT) Resource Rating: 5 |
| Pascal Bos (Oct 29, 2004 at 17:08 GMT) |
| Weston (Oct 29, 2004 at 18:34 GMT) |
| Willbkool (Oct 29, 2004 at 20:27 GMT) |
| Joseph Euan (Oct 29, 2004 at 20:38 GMT) |
Edited on Oct 29, 2004 23:29 GMT
| Peter Kojesta (Oct 29, 2004 at 21:13 GMT) |
| Josh Williams (Oct 29, 2004 at 21:51 GMT) |
| Matt Fairfax (Oct 29, 2004 at 21:54 GMT) |
It is the girl you see above with all of her animations.
We used the Milkshape Exporter Plus by Chris Robertson (who has been a huge help).
Edited on Oct 29, 2004 21:56 GMT
| Rex (Oct 30, 2004 at 01:13 GMT) |
Edited on Oct 30, 2004 01:23 GMT
| Jeff Wilkinson (Oct 30, 2004 at 01:13 GMT) |
| NewYork Virtual (Oct 31, 2004 at 00:18 GMT) |
and thanks for the milkshape version,
i'll get both of them, need more player packs.
| Ole Oldhoj (Nov 06, 2004 at 11:57 GMT) |
| Joe Maruschak (Nov 06, 2004 at 12:02 GMT) Resource Rating: 5 |
| Roger Delgado (Nov 08, 2004 at 00:55 GMT) |
| Sean T. Boyette (Nov 10, 2004 at 19:16 GMT) |
What about a Jet Pack (with code)
| Joe Maruschak (Nov 10, 2004 at 19:44 GMT) Resource Rating: 5 |
| Sean T. Boyette (Nov 11, 2004 at 18:14 GMT) |
Looking forward to a Tank filled weekend!
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