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Plan for Dee
Plan for Dee
| Name: | Dee | |
|---|---|---|
| Date Posted: | Oct 31, 2005 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Dee |
Blog post
AI Demo (Pre-Alpha) - Feedback required Finally!
Well, finally sat down and completed enough documentation to release a pre-alpha demo for feedback.
The download has been split into multiple zips, to accomodate low bandwidth connections.
There are 4 parts.
AI Docs - one zip
AI Demo - 3 zips
The doc was separated for those who may wish to see if they want to download or not.
Please download and read the doc, before launching the demo, as it gives some quick starter info that is useful.
Known issues (with demo version):
- ** fixed** Waypoints must exist in a MissionGroup/Waypoints group to be enumerated.
- ** fixed ** AIPlayers must exist in a MissionGroup/AIPlayers group to be enumerated.
- ** fixed** Flag Dts center points aren't centered - require re-adjustment.
- Transition from still animation to move animation is bad...due to use of setThread() from script call.
- Audio profile selection in the Dialog and Sounds panels does nothing...use the script : )
Overall it is actually pretty useable even as a skeleton, if you choose to make use of the function hooks left available, via aiTrigger.cs, aiTriggerAction.cs, aiPlayerE.cs & aiPlayerEAction.cs
i.e. Use the onEnter, onExecute, onExit functions
Check out the aiTriggerAction.cs for ideas on how to force other actions.
Downloads can be found here:
www.bullpendesignstudios.com/
Please send any feedback you may have to admin@bullpendesignstudios.com
----------------------------------------------------------------------------------------------------
In other news...
I'm contacting some others who are focusing on an AI Pack, in the hopes of a combined effort.
I figure a combined effort may produce much wider and expansive results for the community overall.
The download has been split into multiple zips, to accomodate low bandwidth connections.
There are 4 parts.
AI Docs - one zip
AI Demo - 3 zips
The doc was separated for those who may wish to see if they want to download or not.
Please download and read the doc, before launching the demo, as it gives some quick starter info that is useful.
Known issues (with demo version):
- ** fixed** Waypoints must exist in a MissionGroup/Waypoints group to be enumerated.
- ** fixed ** AIPlayers must exist in a MissionGroup/AIPlayers group to be enumerated.
- ** fixed** Flag Dts center points aren't centered - require re-adjustment.
- Transition from still animation to move animation is bad...due to use of setThread() from script call.
- Audio profile selection in the Dialog and Sounds panels does nothing...use the script : )
Overall it is actually pretty useable even as a skeleton, if you choose to make use of the function hooks left available, via aiTrigger.cs, aiTriggerAction.cs, aiPlayerE.cs & aiPlayerEAction.cs
i.e. Use the onEnter, onExecute, onExit functions
Check out the aiTriggerAction.cs for ideas on how to force other actions.
Downloads can be found here:
www.bullpendesignstudios.com/
Please send any feedback you may have to admin@bullpendesignstudios.com
----------------------------------------------------------------------------------------------------
In other news...
I'm contacting some others who are focusing on an AI Pack, in the hopes of a combined effort.
I figure a combined effort may produce much wider and expansive results for the community overall.
Recent Blog Posts
| List: | 11/07/05 - Plan for Dee 11/02/05 - Plan for Dee 10/31/05 - Plan for Dee 10/24/05 - Plan for Dee 10/14/05 - Plan for Dee 10/12/05 - Plan for Dee 10/02/05 - Plan for Dee |
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Submit your own resources!| Colossai Studios (Oct 31, 2005 at 08:02 GMT) |
First file contains the virus Bloodhound.Exploit.45
| Stefan Lundmark (Oct 31, 2005 at 08:03 GMT) |
| Firas (Oct 31, 2005 at 08:07 GMT) |
"the compressed folder is unvalid or currupted"
so please uplode a better one.
when you will start selling this product?
Edited on Oct 31, 2005 08:09 GMT
| Dee (Oct 31, 2005 at 12:07 GMT) |
Not sure how that can be, as they are double scanned, by me directly, and during uploading.
Nevertheless, until investigated ** Files pulled! **
Edited on Oct 31, 2005 12:15 GMT
| Colossai Studios (Oct 31, 2005 at 12:25 GMT) |
| Dee (Oct 31, 2005 at 12:33 GMT) |
* Downloads will remain offline until this is validated and resolved.
Joakim can you flip me an e-mail with your dat version?
Edited on Oct 31, 2005 12:35 GMT
| Colossai Studios (Oct 31, 2005 at 13:09 GMT) |
Although, anti-virus programs sometimes gives false alarms. It might have been the file just being
corrupt in some way, like Firas mentioned.
| Jorgen Ewelonn (Oct 31, 2005 at 16:16 GMT) |
I have seen a post about this a couple of weeks ago, apparently MS released a security bulletin about it so Symantec added a .def for it.
Unfortenatly Symantec happened to mess this .def up a little causing alot of Norton clients give false positives and in some cases delete macros from excel files.
The have since updated with a proper .def
Bloodhound is a name given to Symantecs heuristic-identified threats so this may or may not be a threat.
| Dee (Oct 31, 2005 at 16:26 GMT) |
As of yet, I've been unable to find anything, and the dev machines are currently performing an online based scan, directly from Norton's site...just in case...
As these PC's have quite a large file base, this will take some time.
I will re-upload the files after
1 - The scan returns further 'clean' success
and
2 - A third party performs an additional scan on the zips alone.
Hope to have the demo files back up for tomorrow morn.
| Colossai Studios (Oct 31, 2005 at 17:54 GMT) |
| Thomas Natale (Oct 31, 2005 at 21:49 GMT) |
| Jesse (Midhir) Liles (Nov 01, 2005 at 00:03 GMT) |
| Dee (Nov 01, 2005 at 18:05 GMT) |
Based on demo feedback, I'll start to intergrate the other basic items sitting in the wings:
- Roll-in of current script run actions
- Code and asset cleanup where needed
- More pre-set starter objectives
e.g.
ai hunt
ai explore
ai place item
ai activate item
generic call-this-function-from-script action, for a completely script driven action
- Terrain based placement of waypoints (i.e. Similar in functionality to the terrain (bit)mapping-by-height based feature (basically an alternate type of navgraph, with the ability to adjust nodes manually)
- Add target(object) selection for actions
i.e Similar to telegraph functionality (re-directed action)
Edited on Nov 01, 2005 23:59 GMT
| Treb Connell (formerlyMasterTreb (Nov 08, 2005 at 23:44 GMT) |
how do I walk forward "w" doesn't seem to be working
Edited on Nov 08, 2005 23:53 GMT
| Dee (Nov 09, 2005 at 20:04 GMT) |
I believe I remapped the forward/back/left/right keys to the cursor arrows.
These should be changeable via the Options panel...<Ctrl> O.
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