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Plan for Dee

Plan for Dee
Name:Dee 
Date Posted:Oct 24, 2005
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Blog post
AI Code & Framework - Tightening up.
So I figured I'd put together a demo this weekend, to drop for community review...
I figured what better way to finish completing the docs, than to run through setting up a demo...
Of course!
So after an hour of not getting the easy results I was looking for, I realized I'd added an unnecesary complexity with the AI Manager tie-in.
Sooo...Out it came!
Took about 10 hours to remove, yet still achieve the same results as with it in : )
Now that functionality has been revamped and sits in the AI Player class, AI Trigger class and such.
Works way better...and is now truly a breeze to set up flexible & responsive AI's.
Mission interface and console commands remain pretty much the same.
StateManager remains, as it's one of the solid anchors.
Now I'm back to getting that demo going...I figure I should get enough time to complete it during this coming week.
Now it's actually fun!

Hmmm...going to have to update the docs with the changes as well.
Docs first...demo first...docs first....hmmm...maybe sleep first....

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David Stewart   (Oct 24, 2005 at 05:06 GMT)
sounds great. good to see that you are willing to rip it apart and make it better.

Sleep first, docs second, demo third. Good plan.
Edited on Oct 24, 2005 06:53 GMT

Chris "Tribal"   (Oct 24, 2005 at 06:49 GMT)
good job man . you have some serious dedication.

Jesse (Midhir) Liles   (Oct 24, 2005 at 07:44 GMT)
I'm happy to see this project is still coming along.

Firas   (Oct 24, 2005 at 08:34 GMT)
did GG accept to sell your AI code?

Dee   (Oct 25, 2005 at 00:25 GMT)
@David
sleep done, next... : )
@Firas
Have had some contact, most of it through the conference period, so I expect they're inundated right now.
I expect they won't move any further until a demo of some sort is released...i.e. proof of commitment.

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