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Plan for Dee
Plan for Dee
| Name: | Dee | |
|---|---|---|
| Date Posted: | Oct 24, 2005 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dee |
Blog post
AI Code & Framework - Tightening up.
So I figured I'd put together a demo this weekend, to drop for community review...
I figured what better way to finish completing the docs, than to run through setting up a demo...
Of course!
So after an hour of not getting the easy results I was looking for, I realized I'd added an unnecesary complexity with the AI Manager tie-in.
Sooo...Out it came!
Took about 10 hours to remove, yet still achieve the same results as with it in : )
Now that functionality has been revamped and sits in the AI Player class, AI Trigger class and such.
Works way better...and is now truly a breeze to set up flexible & responsive AI's.
Mission interface and console commands remain pretty much the same.
StateManager remains, as it's one of the solid anchors.
Now I'm back to getting that demo going...I figure I should get enough time to complete it during this coming week.
Now it's actually fun!
Hmmm...going to have to update the docs with the changes as well.
Docs first...demo first...docs first....hmmm...maybe sleep first....
I figured what better way to finish completing the docs, than to run through setting up a demo...
Of course!
So after an hour of not getting the easy results I was looking for, I realized I'd added an unnecesary complexity with the AI Manager tie-in.
Sooo...Out it came!
Took about 10 hours to remove, yet still achieve the same results as with it in : )
Now that functionality has been revamped and sits in the AI Player class, AI Trigger class and such.
Works way better...and is now truly a breeze to set up flexible & responsive AI's.
Mission interface and console commands remain pretty much the same.
StateManager remains, as it's one of the solid anchors.
Now I'm back to getting that demo going...I figure I should get enough time to complete it during this coming week.
Now it's actually fun!
Hmmm...going to have to update the docs with the changes as well.
Docs first...demo first...docs first....hmmm...maybe sleep first....
Recent Blog Posts
| List: | 11/07/05 - Plan for Dee 11/02/05 - Plan for Dee 10/31/05 - Plan for Dee 10/24/05 - Plan for Dee 10/14/05 - Plan for Dee 10/12/05 - Plan for Dee 10/02/05 - Plan for Dee |
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Submit your own resources!| David Stewart (Oct 24, 2005 at 05:06 GMT) |
Sleep first, docs second, demo third. Good plan.
Edited on Oct 24, 2005 06:53 GMT
| Chris "Tribal" (Oct 24, 2005 at 06:49 GMT) |
| Jesse (Midhir) Liles (Oct 24, 2005 at 07:44 GMT) |
| Firas (Oct 24, 2005 at 08:34 GMT) |
| Dee (Oct 25, 2005 at 00:25 GMT) |
sleep done, next... : )
@Firas
Have had some contact, most of it through the conference period, so I expect they're inundated right now.
I expect they won't move any further until a demo of some sort is released...i.e. proof of commitment.
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