by date
Vacation - Time to Relax and Start a New Game
Vacation - Time to Relax and Start a New Game
| Name: | Keith Johnston | ![]() |
|---|---|---|
| Date Posted: | Nov 09, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Keith Johnston |
Blog post
So I finally took the plunge - I took 3 days off from my day job to relax, unwind, and start working on my new game idea with TGB.
TGB is so incredibly easy to work with - I am amazed at how fast I am making progress. Of course, it does help already knowing TorqueScript.
I am trying hard to take an object-oriented approach with this game. I've found "The Game Programmer's Guide to Torque" *very* useful in understanding exactly how ScriptObjects and SimSets work for example. I'm using these all over the place now. It is my goal to make the game completely in TorqueScript to ease portability.
I did already have to add one engine change in - I needed a 2D text object (not a GUI component). This resource provided that functionality: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1013.... I hope that this becomes part of the standard TGB at some point.
Something else I am finding very helpful this time - I used to use JEdit for editing scripts but I was not very happy with the interface. Now I am using Eclipse, with this wonderful TorqueScript plugin that provides syntax coloring: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7200.
I made good progress these last 3 days - nothing ready to show yet, but its getting there.
TGB is so incredibly easy to work with - I am amazed at how fast I am making progress. Of course, it does help already knowing TorqueScript.
I am trying hard to take an object-oriented approach with this game. I've found "The Game Programmer's Guide to Torque" *very* useful in understanding exactly how ScriptObjects and SimSets work for example. I'm using these all over the place now. It is my goal to make the game completely in TorqueScript to ease portability.
I did already have to add one engine change in - I needed a 2D text object (not a GUI component). This resource provided that functionality: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1013.... I hope that this becomes part of the standard TGB at some point.
Something else I am finding very helpful this time - I used to use JEdit for editing scripts but I was not very happy with the interface. Now I am using Eclipse, with this wonderful TorqueScript plugin that provides syntax coloring: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7200.
I made good progress these last 3 days - nothing ready to show yet, but its getting there.
Recent Blog Posts
| List: | 11/09/06 - Vacation - Time to Relax and Start a New Game 09/02/06 - The 2D Renaissance: Flash vs. TGB 05/18/04 - Plan for Keith Johnston 10/16/03 - Plan for Keith Johnston |
|---|
Submit your own resources!| Rob Sandbach (Nov 09, 2006 at 11:18 GMT) |
| Doug Linley (Nov 09, 2006 at 16:00 GMT) |
Quote:
Now I am using Eclipse, with this wonderful TorqueScript plugin that provides syntax coloring
If you haven't tried Torsion, you should give it a look. I can't live without it.
| Phil Carlisle (Nov 09, 2006 at 18:13 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


