by date
Mecha animation
Mecha animation
| Name: | Radoslaw Marcin Kurczewski | ![]() |
|---|---|---|
| Date Posted: | Feb 16, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Radoslaw Marcin Kurczewski |
Blog post
Looking back at design IK is working quite well and smooth rig on rubber joints was a good idea- it removes mechanical stiffness of movement making it more fluid and natural. Probably not always most desired thing when it comes to machines but I can't help thinking about mech as about fast, mobile fire platform- more like Jurassic Park velociraptor then enything else.

Using HL2 I managed to test movements, shaders, look and feel etc- now I am in dobt: should I use Torque and go for fully fledged app or just continue with HL2 MP. I do not have illusions- it's not going to be commercial product, more likely an interactive demo reel. Using HL2 I have advantage of having acces to all this nice shaders- on the other hand it uses STEAM system so app will not be independent and in case they will cut off support I'll be unable to use reel- on the other hand considering how fast engines evolve after two years it will be useless anyway...

Using HL2 I managed to test movements, shaders, look and feel etc- now I am in dobt: should I use Torque and go for fully fledged app or just continue with HL2 MP. I do not have illusions- it's not going to be commercial product, more likely an interactive demo reel. Using HL2 I have advantage of having acces to all this nice shaders- on the other hand it uses STEAM system so app will not be independent and in case they will cut off support I'll be unable to use reel- on the other hand considering how fast engines evolve after two years it will be useless anyway...
Recent Blog Posts
| List: | 09/10/08 - Austrian grenadier- normal mapping 08/25/08 - Austrian grenadier- low poly model 04/05/08 - Salome- textures (at long last) 03/26/08 - Salome- UV mapping and shader planning 03/23/08 - Salome goes TGEA 03/19/08 - Collisions- how design might change approach to tools 03/07/08 - Salome and swords 02/20/08 - Dragonbane... and some mumbling |
|---|
Submit your own resources!| Treb Connell (formerlyMasterTreb (Feb 17, 2006 at 00:51 GMT) |
| Gary Preston (Feb 17, 2006 at 12:29 GMT) |
Although you could record a video of your demo to send out, it wouldn't be the same as people been able to run it, and not everyone has HL2 or has it installed. I own it, but I wouldn't go through the trouble of installing it plus steam just to watch a demo, even if I was recruiting, it would just take too much time.
| Aaron E (Feb 18, 2006 at 00:43 GMT) |
Also, even though I'm using TGE for my primary project, I would probably recommend TSE for showing off your modeling/animating skills. Everything just looks so much better with shaders. Unfortunately, dynamic shadows aren't in yet, but hopefully they will be added soon.
By the way, I've loved your concept and meshmaking work since I first saw some of your samples. Amazing stuff!
[Edit: clarified one point]
Edited on Feb 18, 2006 00:46 GMT
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


