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Austrian grenadier- normal mapping

Austrian grenadier- normal mapping
Name:Radoslaw Marcin Kurczewski
Date Posted:Sep 10, 2008
Rating:Not Rated
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It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make things easier later on, when entire thing will get into engine and now I am going to try combining sculpting with bump map and baking results to normal / AOC maps (since I've just recently learned how to do it in Blender I do not have to jump to any outside tools like Melody). At the moment I got only part of sculpting in place but there's no rush... no rush at all. Tomorrow I hope to finish sculpting and get into painting bump maps.


Recent Blog Posts
List:09/10/08 - Austrian grenadier- normal mapping
08/25/08 - Austrian grenadier- low poly model
04/05/08 - Salome- textures (at long last)
03/26/08 - Salome- UV mapping and shader planning
03/23/08 - Salome goes TGEA
03/19/08 - Collisions- how design might change approach to tools
03/07/08 - Salome and swords
02/20/08 - Dragonbane... and some mumbling

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Mikael Pettersson   (Sep 10, 2008 at 07:41 GMT)
nice... do you have any consept or reference images to share for this model so we can compare? ^^ i love to see WIP models evolve.

Radoslaw Marcin Kurczewski   (Sep 10, 2008 at 14:04 GMT)
I never did actual concept- I just picked up an uniform I liked (actually a plastic soldier from childhood) but here is how grenadiers should look like



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