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Austrian grenadier- low poly model
Austrian grenadier- low poly model
| Name: | Radoslaw Marcin Kurczewski | ![]() |
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| Date Posted: | Aug 25, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Radoslaw Marcin Kurczewski |
Blog post
I always had a soft spot for napoleonic uniforms and since recently I've been promissed some time off I did this one just for fun. Blender, 3038 polys- as you can see untextured so far. Typical low poly (I got a lesson to avoid showing high poly around), just waiting for textures and bones. I certainly hope it will work with TGEA well- it would be so sweet to finally see some XVIII c. flintlock and sabre in game combat...


Recent Blog Posts
| List: | 09/10/08 - Austrian grenadier- normal mapping 08/25/08 - Austrian grenadier- low poly model 04/05/08 - Salome- textures (at long last) 03/26/08 - Salome- UV mapping and shader planning 03/23/08 - Salome goes TGEA 03/19/08 - Collisions- how design might change approach to tools 03/07/08 - Salome and swords 02/20/08 - Dragonbane... and some mumbling |
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Submit your own resources!| Andy Hawkins (Aug 25, 2008 at 01:11 GMT) |
| Radoslaw Marcin Kurczewski (Aug 25, 2008 at 01:14 GMT) |
| Andy Hawkins (Aug 25, 2008 at 08:59 GMT) |
| Radoslaw Marcin Kurczewski (Aug 25, 2008 at 12:16 GMT) |
| Steve YorkshireRifles Acaster (Aug 25, 2008 at 12:42 GMT) |
I agree with you about Blender. At first it's a bit of shock to the brain because it's layout is so different from commercial modelling programs, but after you learn how the interface works - it's brilliant!
| Radoslaw Marcin Kurczewski (Aug 25, 2008 at 23:24 GMT) |
| Timothy Aste (Aug 26, 2008 at 03:35 GMT) |
| Radoslaw Marcin Kurczewski (Aug 26, 2008 at 18:03 GMT) |
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