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Dragonbane... and some mumbling

Dragonbane... and some mumbling
Name:Radoslaw Marcin Kurczewski
Date Posted:Feb 20, 2008
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
It has been a really- really hectic time. Apart from health problems (no trainings for me for quite some time) I got rather tough situation at work plus- to add to my daily 16 hrs workload- some interesting gigs going on. I've learned Blender to degree of feeling comfortable with it, no matter what's subject of work so at least when it comes to my software needs I am save for some time- no money leaking for constant upgrades



Now- there is a thing that keeps bogging me since I've joined GG community (ancient times of blue man and Tribes). You can see many projects starting here. It's one of more active communities when it comes to projects started- and it's all fine, I mean- there is nothing bad in starting some project to learn (actually there is hardly better way of learning then getting hands dirty) but tell me- how come there are so many people here that are bent on FAILING before they even start. You do not know what I mean ? Well... think for a while. What is in your opinion a hardest to design and manage, most expensive, requiring most incredible amounts of work of all gaming genres. One... two... three...

...yep, you're right- MMORPG. In gaming industry there is nothing more complicated... and yet if you will look at project announcements what you will see on our forum ?

"I have no working experience but I am going to make a killer RPG in my spare time (I got school you know), work for me for royalties. Oh- is this engine good enough for me ?"

What is wrong with you ? You are so inexperienced you cant estimate what your needs really are or judge scope of work ahead, you do not have a real team and you want to make an RPG game ? And if that wouldn't have been enough- an online one ? How pathetic is that ?

Sit down and consider this: can you make a working single player GUI first - and I am not talking about fully fledged game but "just" an interface that will be fully functional and at least "decent" looking. Can you do that ? Do you have enough resources to make a single character move around with working inventory, map, health bar and to do that on quality level that will not look inferior compared to very first Tomb Raider ? No ? Then by all means start working on foundations of the game but please, stop wasting your own time talking about project of scale thousands time superior to that not-so-simple task.

It's good to have a dream. For creative people- it's vital. But to make them come true some day it's much better to treat them as any other tasks and approach with just the same attitude you would have planning your very own house construction.


Recent Blog Posts
List:08/25/08 - Austrian grenadier- low poly model
04/05/08 - Salome- textures (at long last)
03/26/08 - Salome- UV mapping and shader planning
03/23/08 - Salome goes TGEA
03/19/08 - Collisions- how design might change approach to tools
03/07/08 - Salome and swords
02/20/08 - Dragonbane... and some mumbling
10/05/07 - Constructor... and levels

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Gareth Fouche   (Feb 20, 2008 at 07:15 GMT)
Good rant, but after a while you realise they listen, nod, then carry on regardless. Nowadays they tend to have a little disclaimer as they announce the project, something along the lines of "I know, a MMOG, I'm crazy!".

Nice art though, very nice :D

Radoslaw Marcin Kurczewski   (Feb 20, 2008 at 08:01 GMT)
It's all Blender. Glad you like it. Boat is still far from completion (all those ropes are driving me nuts) but I really- really enjoy workin' on it.
Edited on Feb 20, 2008 08:02 GMT

Kevin James   (Feb 20, 2008 at 21:25 GMT)
You guys are totally right. Of course, my dream game when I started out was a large scale single player RPG game exactly like an MMORPG except without the MMO part -- just single player. Oh, and I was satisfied with just some good looking 2d graphics too. Even despite these toned down features, my dream game was totally out of my league and still is to this day. I've adjusted my dreams accordingly.

I thought that first screenshot was out of TGEA and I about dropped out of my chair. At any rate -- it is still jaw-dropping!

Radoslaw Marcin Kurczewski   (Feb 20, 2008 at 21:33 GMT)
Heh- they CAN be TGA but my programming skills are close to ones of single brick so unfortunately I got to drop that idea. After last experiences with new TGEA I strongly believe its possible to obtain same results in engine.

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