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Constructor... and levels

Constructor... and levels
Name:Radoslaw Marcin Kurczewski
Date Posted:Oct 05, 2007
Rating:Not Rated
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Comments:YES
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Blog post
It took some time but finaly I am allowed to show screens from some levels I've been working on for Gameflood check out additional screenshots from that project here. All below have been made in Hammer/Constructor for TGEA.

This one comes from "Biodome" level by Oliver Hobbs. Why am I showing it ? Well- my task was to optimize it, texture, create shaders and- last but not least- re-build parts of level to make it look better (one I am showing here was most painfull) and lit everything.



Here's second one- this time with layout designed by Oliver (he is really good when it comes to designing gameplay when my strong point is making things look good) and built by me from top to the bottom. Kind of "Flying Castle" thing, with lot of jumping (heavy use of forcefields)



Last one made together with Oliver- this time it was other way around- idea was mine but 95% geometry is made by him, then level got in my hands for lighting/ texturing. Kinda funny, considering fact it's still pretty much traditional FPP shooter.



Now here are two shots from level I am quite happy with (although I stil wish I had more time to play around with it). I am a big fan of japanese culture- I am training kendo, collecting swords (no, I said swords, not pants) and such so I wanted to make an FPS level set in that type of environment. Yeah, I know- it stinks of Kill Bill. Can't help it- it's a pop culture after all ;)





So- that's about it, a minor update on "what I've been doing all this time". I hope I will have a chance to do more of that kind of stuff soon- it's good to work with Torque again ... . Thank you very much for watching

Recent Blog Posts
List:08/25/08 - Austrian grenadier- low poly model
04/05/08 - Salome- textures (at long last)
03/26/08 - Salome- UV mapping and shader planning
03/23/08 - Salome goes TGEA
03/19/08 - Collisions- how design might change approach to tools
03/07/08 - Salome and swords
02/20/08 - Dragonbane... and some mumbling
10/05/07 - Constructor... and levels

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Dave Young   (Oct 05, 2007 at 20:01 GMT)
Your talents have not gone unnoticed...

WOW!!!!!!!!

James Dunlap   (Oct 05, 2007 at 20:06 GMT)
Extremely well done! You have excellent taste in lighting.

Tom Eastman (Eastbeast314)   (Oct 05, 2007 at 20:13 GMT)
Nice!

So...got any more pictures to show? ;)

Jay Barnson   (Oct 05, 2007 at 20:14 GMT)
DANG!

Nice work.

N R Bharathae   (Oct 05, 2007 at 20:18 GMT)
Man, very cool. Excellent!

Radoslaw Marcin Kurczewski   (Oct 05, 2007 at 20:20 GMT)
Thanks guys, you're very kind. If you want to donate please, send unmarked bills to... ;).

Florian   (Oct 05, 2007 at 20:53 GMT)
very nice :)
You have indeed a good taste of lightning, i like your usage of the glow shader

the only weird thing i see is that the water looks very strange and not waterlike

Matt Fairfax   (Oct 05, 2007 at 21:07 GMT)
Beautiful!

Ross Pawley   (Oct 05, 2007 at 21:57 GMT)
Can't wait to try out my Vortex Gun and Tom's Shortgun in the new levels when Gameflood is released.
Edited on Oct 05, 2007 21:58 GMT

Paul Teall   (Oct 05, 2007 at 22:05 GMT)
Just want to point out that anyone at IGC will be able to play in Marcin's maps. He kicked ass over the last few months (along with Oli) to help us get these maps looking great for the show. Look for the GameFlood Infinity folks (like me) to give it a test drive.

Paul Teall   (Oct 05, 2007 at 22:06 GMT)
Oh, and Ross - we were able to tweak your guns a bit, and we've now also got an earthquake gun and a maximizer (opposite of the "short" gun). Fun stuff. ;)

Tom Eastman (Eastbeast314)   (Oct 05, 2007 at 22:09 GMT)
I remember talk to you guys at last year's IGC - awesome to see the plans in your minds become real!

Ross Pawley   (Oct 05, 2007 at 22:20 GMT)
@Paul, yeah did you guys get a cool vortex graphic or something in there? We thought about doing a maximizer type gun (it was doing that for a few minutes while Tom was building the shortgun hehe). The earthquake gun sounds fun too. Can't wait to see this stuff at IGC.
Edited on Oct 05, 2007 22:23 GMT

Kenneth Holst   (Oct 06, 2007 at 01:14 GMT)
sick!

Radoslaw Marcin Kurczewski   (Oct 06, 2007 at 01:55 GMT)
Actually- yep, you are right- I got horrible cold. Anyway- you guys are very kind, thank you very much. I hope levels will serve Infinity well. It was a really nice gig- I hope I will have chance to work on similar projects soon- I learned some new tricks and it would be a pity not to use them.

Corey Punches   (Oct 06, 2007 at 12:46 GMT)
Looks great! I can't wait to see more.

ando   (Oct 06, 2007 at 18:30 GMT)
Quality

jydog   (Oct 08, 2007 at 10:45 GMT)
Looks like it will be a class act.

H.W. Kim   (Jan 19, 2008 at 12:10 GMT)
Most of the images are awsome!

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