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Levels... and other stuff
Levels... and other stuff
| Name: | Radoslaw Marcin Kurczewski | ![]() |
|---|---|---|
| Date Posted: | Aug 16, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Radoslaw Marcin Kurczewski |
Blog post
If there is something you do not like to do you might be sure you will get just that thing as your major occupation. At least for me it's been always like that. I hate to animate and I do not really enjoy designing levels (my favourite tasks are concept and modeling) and just guess what are most common requests from customers... right, like "20 horse death animations" or yet-another-fantasy- temple. My most recent task is combination of nightmares- I got to correct levels made by somebody else so it's not only "just" level design (which is bad enough) but additionally it's not even creative. Finding missing textures or polys, fixing portals... sheeesh.
Yeah, I am complaining. What would you expect ? It's a "blog thingie" after all. On brighter side I managed to put my hands on some more rewarding projects. One is (or was) quite challenging. I got to cut costs of my studio so I am not using Maya anymore. I could not afford just hanging my hat on rack and slowly learn new package so I had like 2 weeks or so to learn a Blender - here is my first model made in this package. Its still quite far from completion but I feel more confident by now (and I got free package instead of one that costs 6 K $).

Other thing that makes work at least a bit more interesting is newly discovered passion for giving Constructor REALLY hard drive. Levels containing 100 000 plus brushes in single leaf are interesting thing (especially when you have to find just this ONE, single poly that's not right). I must say I am getting used to this tool, it improoves smoothly and each version seems to be more realiable and simply better then previous one (although texture application sucks as it sucked at very begining).
That would be it... enough complaining. I'll have another glass... or two...
Yeah, I am complaining. What would you expect ? It's a "blog thingie" after all. On brighter side I managed to put my hands on some more rewarding projects. One is (or was) quite challenging. I got to cut costs of my studio so I am not using Maya anymore. I could not afford just hanging my hat on rack and slowly learn new package so I had like 2 weeks or so to learn a Blender - here is my first model made in this package. Its still quite far from completion but I feel more confident by now (and I got free package instead of one that costs 6 K $).

Other thing that makes work at least a bit more interesting is newly discovered passion for giving Constructor REALLY hard drive. Levels containing 100 000 plus brushes in single leaf are interesting thing (especially when you have to find just this ONE, single poly that's not right). I must say I am getting used to this tool, it improoves smoothly and each version seems to be more realiable and simply better then previous one (although texture application sucks as it sucked at very begining).
That would be it... enough complaining. I'll have another glass... or two...
Recent Blog Posts
| List: | 04/05/08 - Salome- textures (at long last) 03/26/08 - Salome- UV mapping and shader planning 03/23/08 - Salome goes TGEA 03/19/08 - Collisions- how design might change approach to tools 03/07/08 - Salome and swords 02/20/08 - Dragonbane... and some mumbling 10/05/07 - Constructor... and levels 08/16/07 - Levels... and other stuff |
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Submit your own resources!| Gustavo Munoz (Aug 16, 2007 at 06:18 GMT) |
Edited on Aug 16, 2007 06:18 GMT
| James Laker (BurNinG) (Aug 16, 2007 at 07:52 GMT) |
| Joseph Greenawalt (Aug 16, 2007 at 13:03 GMT) |
| Leroy Frederick (Aug 16, 2007 at 13:17 GMT) |
| Radoslaw Marcin Kurczewski (Aug 16, 2007 at 14:09 GMT) |
| Dave Young (Aug 17, 2007 at 11:52 GMT) |
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