by date
Napoleonic ... something 01
Napoleonic ... something 01
| Name: | Radoslaw Marcin Kurczewski | ![]() |
|---|---|---|
| Date Posted: | May 02, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Radoslaw Marcin Kurczewski |
Blog post
Another project- FPS shooter set in napoleonic era. Again- nothing serious, just something for fun (actually- to avoid getting rusted). Two characters, three weapons, one village in winter scenery. First preview.


Recent Blog Posts
| List: | 09/10/08 - Austrian grenadier- normal mapping 08/25/08 - Austrian grenadier- low poly model 04/05/08 - Salome- textures (at long last) 03/26/08 - Salome- UV mapping and shader planning 03/23/08 - Salome goes TGEA 03/19/08 - Collisions- how design might change approach to tools 03/07/08 - Salome and swords 02/20/08 - Dragonbane... and some mumbling |
|---|
Submit your own resources!| Steven Cochran (May 02, 2007 at 02:17 GMT) |
Make it spring time and one side could be the Old Guard and the other side the Coldstream Guards!
| CDK (May 02, 2007 at 08:10 GMT) |
| Leroy Frederick (May 02, 2007 at 08:18 GMT) |
| Radoslaw Marcin Kurczewski (May 02, 2007 at 12:33 GMT) |
Reason for choosing winter is simple and in 80 % not theme related: no leaves, little grass = much less polys (and much less problems with animated leafs and such).
Apart from that- although I agree that Quatre Bras sounds nice- to me Russian campaign has much more appeal because it was fought in landscape I- being polish- know by heart so risk that I will create something historically incorrect or "unrealistic" is much.
When it comes to units involved (or rather: two characters available initially) I've picked up french line infantry and russian jagers. IF it will be found interesting I can always add levels or character skins- that's not a problem.
| Steven Cochran (May 02, 2007 at 16:39 GMT) |
| Radoslaw Marcin Kurczewski (May 02, 2007 at 16:59 GMT) |
| Steven Cochran (May 02, 2007 at 21:51 GMT) |
Too bad it would be practically impossible to get a group of gamers to cooperate in the manner necessary to enact some skirmishes. Maybe if each player actually controlled a platoon of troops, squadron of cavalry or battery of guns? That would take some of the "immediacy" of a first-person perspective out of it though, in addition to being a nightmare of an AI problem to solve.
| Radoslaw Marcin Kurczewski (May 02, 2007 at 22:11 GMT) |

When it comes to AI- well... it all depends on goals you have. When it comes to my personal approach it would go along that lines:
TGE always was famous for efficient net code and my idea would be creating a small group of bots for each player, sharing similar "behaviors", controlled by simple commands, influencing their approach rather then singular actions ("stand ground", "attack", "wait", "run away"). Of course that way of solving the puzzle has equally many advantages as it has disadvantages but it would allow to turn 8 player deathmatch into something like... 8 * (number of bots per player+1).
Edited on May 02, 2007 22:12 GMT
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


