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Shader test level

Shader test level
Name:Radoslaw Marcin Kurczewski
Date Posted:Dec 08, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Blog post
It's a bit late (level was made about 2 months ago) but unfortunately getting permission from customer took some time, there was also some delay caused by simple fact that nobody wants to have screens from something he's ordering flying all over the net too soon. Anyway- here is one screen from test level I made during evaluation work on TSE. As you can probably see glows, normal maps and some other nifty tricks common in modern gaming engine are now quite easy to get in Torque. Honestly speaking after working with this little piece I can't wait until I'll have some serious level design orders, not just a "something for programmers to test engine with". I am quite confident that with proper approach results similar to ones seen in Oblivion are possible- at least technology surely is there (especially now, when all vegetations systems have been- from what I hear- finaly corrected), now it's all down to individual skills. Not that I feel strong enough to match Bethesda guys but... well... I'll surely do my best having a chance.


Recent Blog Posts
List:04/05/08 - Salome- textures (at long last)
03/26/08 - Salome- UV mapping and shader planning
03/23/08 - Salome goes TGEA
03/19/08 - Collisions- how design might change approach to tools
03/07/08 - Salome and swords
02/20/08 - Dragonbane... and some mumbling
10/05/07 - Constructor... and levels
08/16/07 - Levels... and other stuff

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Matthew Spindle Harris   (Dec 08, 2006 at 04:26 GMT)
pretty.... ooooooo ahhhhhh

Timothy Aste   (Dec 08, 2006 at 04:36 GMT)
Nice!

Geom   (Dec 08, 2006 at 06:40 GMT)
man oh man, nice. that has atmosphere

Tom Bentz   (Dec 08, 2006 at 06:54 GMT)
That looks nice...

Radoslaw Marcin Kurczewski   (Dec 08, 2006 at 17:11 GMT)
Always at your service guys... especially if you are paying in time ;)

Vashner   (Dec 08, 2006 at 19:29 GMT)   Resource Rating: 5
Love how you did the glass. Sweetness..

UrbanLegendGames   (Dec 09, 2006 at 12:02 GMT)   Resource Rating: 5
Glass looks solid. The floor and the walls / pillars however could use some work. I think the lighting is odd and the materials are not really showing off the capabilities of the engine.

Radoslaw Marcin Kurczewski   (Dec 09, 2006 at 20:22 GMT)
UrbanLegendGames- agreed, it could use some work. Unfortunately after getting TSE in hands I had 2 weeks to create working level for FPS deathmatch with all possible shaders and effects working as a proof for a customer. I hope I will have a chance to show something better soon but for now all I can show is this. Sorry.
Edited on Dec 09, 2006 20:30 GMT

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